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Help Me Trap This Temple
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<blockquote data-quote="Zsig" data-source="post: 4487565" data-attributes="member: 56809"><p>I'll try to throw in some ideas that might help you... or not.</p><p></p><p>Maybe you could use some pillars that looks like some totem thingies with some scary faces on it. They'd throw in blasts of poison gas through their mouths (Close blast 3; +X vs. Fort; dealing poison damage and possibly ongoing poison damage).</p><p></p><p>Then, to make things interesting use the regular version of the zombie (along with the ones you pointed). </p><p></p><p>The trick here is that they try to grab the PCs in front of the traps, making them pretty dangerous. (Hint: undead are immune to poison).</p><p></p><p>The coruption corpse will weaken the PCs as they try to get rid of the zombies grapping them.</p><p></p><p>You could use a row or two of such pillars (similar to one of the suggestions above), making them throw gas each turn in some random pattern, making it hard to predict which is gonna activate in which turn, maybe activating 2 or 3 each round, on the trap's initiative count.</p><p></p><p>Anyway, just a couple ideas for you to think about.</p><p></p><p>EDIT: </p><p></p><p><img src="http://www.enworld.org/forum/%5BURL=http://imageshack.us%5D%5BIMG%5Dhttp://img508.imageshack.us/img508/2579/aztec22ru2.jpg%5B/IMG%5D%5B/URL%5D" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><a href="http://imageshack.us" target="_blank"><img src="http://img508.imageshack.us/img508/2579/aztec22ru2.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p></p><p><img src="http://www.enworld.org/forum/%5BURL=http://imageshack.us%5D%5BIMG%5Dhttp://img508.imageshack.us/img508/2579/aztec22ru2.jpg%5B/IMG%5D%5B/URL%5D" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Zsig, post: 4487565, member: 56809"] I'll try to throw in some ideas that might help you... or not. Maybe you could use some pillars that looks like some totem thingies with some scary faces on it. They'd throw in blasts of poison gas through their mouths (Close blast 3; +X vs. Fort; dealing poison damage and possibly ongoing poison damage). Then, to make things interesting use the regular version of the zombie (along with the ones you pointed). The trick here is that they try to grab the PCs in front of the traps, making them pretty dangerous. (Hint: undead are immune to poison). The coruption corpse will weaken the PCs as they try to get rid of the zombies grapping them. You could use a row or two of such pillars (similar to one of the suggestions above), making them throw gas each turn in some random pattern, making it hard to predict which is gonna activate in which turn, maybe activating 2 or 3 each round, on the trap's initiative count. Anyway, just a couple ideas for you to think about. EDIT: [IMG]http://www.enworld.org/forum/%5BURL=http://imageshack.us%5D%5BIMG%5Dhttp://img508.imageshack.us/img508/2579/aztec22ru2.jpg%5B/IMG%5D%5B/URL%5D[/IMG][URL="http://imageshack.us"][IMG]http://img508.imageshack.us/img508/2579/aztec22ru2.jpg[/IMG][/URL] [IMG]http://www.enworld.org/forum/%5BURL=http://imageshack.us%5D%5BIMG%5Dhttp://img508.imageshack.us/img508/2579/aztec22ru2.jpg%5B/IMG%5D%5B/URL%5D[/IMG] [/QUOTE]
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