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Help Me Trap This Temple
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<blockquote data-quote="Rechan" data-source="post: 4488138" data-attributes="member: 54846"><p>Hmm. I think I could convert the crossbow turret trap into thorn-launching plants. Perhaps that do ongoing poison or necrotic damage, as they've been feeding on the stagnant water and corpses. </p><p></p><p>One feature I've been intending to use is a crumbling terrain; squares that disintegrate if you stand on them too long. This would be a great thing to have over a spike pit, or the stagnant water. Possibly pair the stagnant water with a lightning trap (re-skinned scythe trap). Pop in a flying harpy and boom. </p><p></p><p>I need to find a good room that compliments the corruption corpse. Either an area where the floor is on a tilt (weight put on it causes it to tilt severely, sending the character sliding towards a wall lined with spikes) and the CC on a platform slightly above the floor, or something else that would make engaging the CC in melee dangerous, but just running past it to safety would be unhelpful.</p><p></p><p>And a situation where I can use a porticulus to separate the party would be cool. An opportunity to use some sort of Abyssal-energy trap (or show the place is channeling the abyss somehow), or a Maiden's kiss-laiden area would be good.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4488138, member: 54846"] Hmm. I think I could convert the crossbow turret trap into thorn-launching plants. Perhaps that do ongoing poison or necrotic damage, as they've been feeding on the stagnant water and corpses. One feature I've been intending to use is a crumbling terrain; squares that disintegrate if you stand on them too long. This would be a great thing to have over a spike pit, or the stagnant water. Possibly pair the stagnant water with a lightning trap (re-skinned scythe trap). Pop in a flying harpy and boom. I need to find a good room that compliments the corruption corpse. Either an area where the floor is on a tilt (weight put on it causes it to tilt severely, sending the character sliding towards a wall lined with spikes) and the CC on a platform slightly above the floor, or something else that would make engaging the CC in melee dangerous, but just running past it to safety would be unhelpful. And a situation where I can use a porticulus to separate the party would be cool. An opportunity to use some sort of Abyssal-energy trap (or show the place is channeling the abyss somehow), or a Maiden's kiss-laiden area would be good. [/QUOTE]
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