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Help Me Trap This Temple
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<blockquote data-quote="Rechan" data-source="post: 4488169" data-attributes="member: 54846"><p>Ha! I think I have this rationed out, to a point.</p><p></p><p>Somewhere I need to use the portcullis trap, and on the portcullis trap is a clue: there are two keys they have to get in order to open the treasure chamber. Also, the door is located 'beneath' the keys. </p><p></p><p>Room 1: The Crumbling Floor/Water + Lightning Trap + Flying zombies room. Possibly the key here is a lightning-enchanted weapon that the trap is feeding off.</p><p></p><p>Room 2: Gas Chamber + Pits + Corruption Corpse + Plant turrets. The corruption corpse has a panel of levers beside it that controls the pits. If the PCs stand up and move through the gas quickly, the plants and zombie fire at them. If they crawl, then the zombie operates the pits. Wonder how much damage is appropriate for the gas (given level 2).</p><p></p><p>Then a room with a giant locked door. However, anyone that tries to open the giant door (even with the keys) is dropped into a sliding chute and into a small pit. Sigils start to light up through the room, it gets real hot, and it's clear that the cage down there is heating up. Plus scorched fragments of bone. Obviously they have to get the player out. But this is a trick; there's no fire, no death trap, just an illusion; the door to the treasure chamber is in the little room. </p><p></p><p>The thing I must solve:</p><p></p><p>1) Where to put the portcullis, how to incorporate it here. </p><p></p><p>2) How to conceal the treasure chamber door in the little cell, but yet provide a single clue to tip the players off.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4488169, member: 54846"] Ha! I think I have this rationed out, to a point. Somewhere I need to use the portcullis trap, and on the portcullis trap is a clue: there are two keys they have to get in order to open the treasure chamber. Also, the door is located 'beneath' the keys. Room 1: The Crumbling Floor/Water + Lightning Trap + Flying zombies room. Possibly the key here is a lightning-enchanted weapon that the trap is feeding off. Room 2: Gas Chamber + Pits + Corruption Corpse + Plant turrets. The corruption corpse has a panel of levers beside it that controls the pits. If the PCs stand up and move through the gas quickly, the plants and zombie fire at them. If they crawl, then the zombie operates the pits. Wonder how much damage is appropriate for the gas (given level 2). Then a room with a giant locked door. However, anyone that tries to open the giant door (even with the keys) is dropped into a sliding chute and into a small pit. Sigils start to light up through the room, it gets real hot, and it's clear that the cage down there is heating up. Plus scorched fragments of bone. Obviously they have to get the player out. But this is a trick; there's no fire, no death trap, just an illusion; the door to the treasure chamber is in the little room. The thing I must solve: 1) Where to put the portcullis, how to incorporate it here. 2) How to conceal the treasure chamber door in the little cell, but yet provide a single clue to tip the players off. [/QUOTE]
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