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<blockquote data-quote="DarkKestral" data-source="post: 4488211" data-attributes="member: 40100"><p>Rechan, I think the plant turrets are a bit too much.. just the zombie (even assuming it doesn't attack the PCs directly unless attacked) + gas + pits seem like they'd be enough. After all, at 2-3 damage per round per PC, already the gas would kill many low level PCs in a matter of 7-10 rounds assuming no healing surges are used. So the pits might easily have the effect of dooming the PC if they get stuck (because they'd take so much damage they'd die just from accumulated gas damage) and the zombie could potentially do a fair bit of damage before dying to the PCs if not a minion, so they might easily be in single-digits after killing the zombie. Another way to go about it would be to have it do something like 3 damage on a failed save, perhaps with a bigger bonus to the save if you hold your breath (Endurance skill) or a smaller bonus with the appropriate Heal check. Another way might be to bypass it with a Dungeoneering check, at the cost of something somewhat valuable (perhaps they destroy the gas's source, and it clears away quickly) like an alchemical item or some other expensive resource.</p></blockquote><p></p>
[QUOTE="DarkKestral, post: 4488211, member: 40100"] Rechan, I think the plant turrets are a bit too much.. just the zombie (even assuming it doesn't attack the PCs directly unless attacked) + gas + pits seem like they'd be enough. After all, at 2-3 damage per round per PC, already the gas would kill many low level PCs in a matter of 7-10 rounds assuming no healing surges are used. So the pits might easily have the effect of dooming the PC if they get stuck (because they'd take so much damage they'd die just from accumulated gas damage) and the zombie could potentially do a fair bit of damage before dying to the PCs if not a minion, so they might easily be in single-digits after killing the zombie. Another way to go about it would be to have it do something like 3 damage on a failed save, perhaps with a bigger bonus to the save if you hold your breath (Endurance skill) or a smaller bonus with the appropriate Heal check. Another way might be to bypass it with a Dungeoneering check, at the cost of something somewhat valuable (perhaps they destroy the gas's source, and it clears away quickly) like an alchemical item or some other expensive resource. [/QUOTE]
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