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Help me Tweak a Chase Skill Challenge (my players stay out!)
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<blockquote data-quote="Trevalon Moonleirion" data-source="post: 5097840" data-attributes="member: 492"><p>Dr,</p><p></p><p>I tried to model a bit of a choice in the matter by allowing for the secondary skills, but at a hard DC when still building trust/maintaining cover, and making the DCs easier as the successes along that track build. I had thought about imposing a penalty like you describe, but thought that having such a double negative consequence might make the player do nothing BUT play it safe.</p><p></p><p>Perhaps what I need is to come up with a limiting mechanism for both of the challenges--whether it's a time limit of days travelled (it's gonna be a roughly 9 day journey in good weather...which it might not be), or something else--that would encourage a bit more risk in order to ensure that the party doesn't lose their quarry.</p><p></p><p>I'm not sure if you saw my own reply with more musings on the matter above, or if you were commenting on the initial post of the thread.</p><p></p><p>I had been searching for a way to include more skills--that's a great way of looking at Streetwise that I hadn't thought of before. I think it'll have to become part of the challenge!</p></blockquote><p></p>
[QUOTE="Trevalon Moonleirion, post: 5097840, member: 492"] Dr, I tried to model a bit of a choice in the matter by allowing for the secondary skills, but at a hard DC when still building trust/maintaining cover, and making the DCs easier as the successes along that track build. I had thought about imposing a penalty like you describe, but thought that having such a double negative consequence might make the player do nothing BUT play it safe. Perhaps what I need is to come up with a limiting mechanism for both of the challenges--whether it's a time limit of days travelled (it's gonna be a roughly 9 day journey in good weather...which it might not be), or something else--that would encourage a bit more risk in order to ensure that the party doesn't lose their quarry. I'm not sure if you saw my own reply with more musings on the matter above, or if you were commenting on the initial post of the thread. I had been searching for a way to include more skills--that's a great way of looking at Streetwise that I hadn't thought of before. I think it'll have to become part of the challenge! [/QUOTE]
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Help me Tweak a Chase Skill Challenge (my players stay out!)
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