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Help me Tweak a Chase Skill Challenge (my players stay out!)
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<blockquote data-quote="Trevalon Moonleirion" data-source="post: 5141987" data-attributes="member: 492"><p>GARGH! How did I miss such amazing replies! I think my subscribe button failed. Next time, I just keep this on my daily rotation of web surfing. Thank you all for such amazing help.</p><p></p><p>I finally ran this challenge this past week, (after a few sessions of unexpected twists, turns, and then a week off due to illness) and I wish I had had time to look over these things. I'm stealing these suggestions for a future game though so they will NOT go to waste--probably my next gameday event.</p><p></p><p>Overall, I'm not happy with the outcome for a few reasons. Not the first of which was overall pacing of the evening which got slightly sidetracked by those tricky players. (Basically, they got invited to a big party by a lord they've been suspicious of for a while, and have been increasingly--with good reason, mind you--suspicious of him, so they decided to split themselves up, and case his mansion while the party was going on. It was the best by the seat of my pants DMing I've ever done, if I do say so myself. Still, by the time the chase happened, we were running short on time, and I still wanted to sort of resolve the plotline by that evening, so I was rushing, and it definitely suffered)</p><p></p><p>I modified what I had listed above slightly, and I think the challenge suffered for that as well. Instead of having waves of minions come out after every 50, I had something different happen after every 50:</p><p></p><p></p><p>This made the challenge incredibly easy for the group, who have since added a new player, and still have their "hireling" Having minions continue to come out would've made the chase much more interesting, because the choices the players all made would've had a lot more weight to them.</p><p></p><p>I kept track of things on our big whiteboard, which worked well, and had plenty of improvised checks going on, as I didn't hand out anything to the players. I could've narrated it a lot better, but it wasn't too dead--I tried to describe everything as much as I could.</p><p></p><p>PCat, how did you handle chases like this? It seemed like my baddie would've had a very very hard time, even with waves of minions, to compete with the players getting on average 50 points a round. (especially as most of his rolls were below 10....)</p><p></p><p>FireLance: Your ideas are delightful and I would like to subscribe to your newsletter <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I really dig that idea of delay--I was trying to sort of incorporate that into the challenge in its initial planning, but some of it got lost once we actually played it out (as we handwaved the ending combat of the chase to move onto the BBEG fight....hugely regretting that decision, as both things suffered.)</p><p></p><p>Thanks all for the fantastic replies! I hope this thread is helpful for others as well!</p></blockquote><p></p>
[QUOTE="Trevalon Moonleirion, post: 5141987, member: 492"] GARGH! How did I miss such amazing replies! I think my subscribe button failed. Next time, I just keep this on my daily rotation of web surfing. Thank you all for such amazing help. I finally ran this challenge this past week, (after a few sessions of unexpected twists, turns, and then a week off due to illness) and I wish I had had time to look over these things. I'm stealing these suggestions for a future game though so they will NOT go to waste--probably my next gameday event. Overall, I'm not happy with the outcome for a few reasons. Not the first of which was overall pacing of the evening which got slightly sidetracked by those tricky players. (Basically, they got invited to a big party by a lord they've been suspicious of for a while, and have been increasingly--with good reason, mind you--suspicious of him, so they decided to split themselves up, and case his mansion while the party was going on. It was the best by the seat of my pants DMing I've ever done, if I do say so myself. Still, by the time the chase happened, we were running short on time, and I still wanted to sort of resolve the plotline by that evening, so I was rushing, and it definitely suffered) I modified what I had listed above slightly, and I think the challenge suffered for that as well. Instead of having waves of minions come out after every 50, I had something different happen after every 50: This made the challenge incredibly easy for the group, who have since added a new player, and still have their "hireling" Having minions continue to come out would've made the chase much more interesting, because the choices the players all made would've had a lot more weight to them. I kept track of things on our big whiteboard, which worked well, and had plenty of improvised checks going on, as I didn't hand out anything to the players. I could've narrated it a lot better, but it wasn't too dead--I tried to describe everything as much as I could. PCat, how did you handle chases like this? It seemed like my baddie would've had a very very hard time, even with waves of minions, to compete with the players getting on average 50 points a round. (especially as most of his rolls were below 10....) FireLance: Your ideas are delightful and I would like to subscribe to your newsletter :) I really dig that idea of delay--I was trying to sort of incorporate that into the challenge in its initial planning, but some of it got lost once we actually played it out (as we handwaved the ending combat of the chase to move onto the BBEG fight....hugely regretting that decision, as both things suffered.) Thanks all for the fantastic replies! I hope this thread is helpful for others as well! [/QUOTE]
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