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General Tabletop Discussion
*Pathfinder & Starfinder
Help me tweak my first character (Human Fighter level 9)
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<blockquote data-quote="Forgefly" data-source="post: 5349812" data-attributes="member: 55352"><p>Admitting that as a core only fighter you are more BMX bandit than Angel Summoner there are a few things to do to improve your character while staying true to your concept.</p><p></p><p>In the movie clip you reference I saw the following feats being used.</p><p></p><p>Dodge</p><p>Combat Expertise</p><p>Improved Shield Bash</p><p>Mobility</p><p>Improved Bull Rush</p><p>Improved Sunder (or maybe disarm)</p><p></p><p>Intimidate and maybe Bluff for feinting are the skills I saw on display.</p><p></p><p>The other thing I saw was someone who wasn't doing a lot of damage and had to immobilize his opponent in order to coup de grace and kill his opponent.</p><p></p><p></p><p>On the other hand, if the roleplaying is more fun for you you should roleplay the combat encounters instead of worrying about damage output; banter with your allies and trash talk your enemies. Also set up your party members for success. Use aid another with the Tank so he can use more power attack and then (humorously) take credit for the kill. Goad people into attacking you while you fight defensively and then laugh as they are taken down by the rogue or ranger (again taking credit for the kill of course). Don't forget a successful intimidate leaves opponents shaken which among other things lowers their saves allowing you to take credit for the sorcerers kills as well. Everyone's kills are clearly a result of your awesomeness even though you didn't swing the killing blow (or in some instances any blow)</p><p></p><p>Combat encounters don't have to be about showing how much better your character is compared to the other PC's it can be about showing how much better your party is than the monsters or just having a blast pretending you are your character. </p><p></p><p>I would also accept magic more openly into the character concept remembering that the Trojan War got started because of some magical golden apples after all.</p></blockquote><p></p>
[QUOTE="Forgefly, post: 5349812, member: 55352"] Admitting that as a core only fighter you are more BMX bandit than Angel Summoner there are a few things to do to improve your character while staying true to your concept. In the movie clip you reference I saw the following feats being used. Dodge Combat Expertise Improved Shield Bash Mobility Improved Bull Rush Improved Sunder (or maybe disarm) Intimidate and maybe Bluff for feinting are the skills I saw on display. The other thing I saw was someone who wasn't doing a lot of damage and had to immobilize his opponent in order to coup de grace and kill his opponent. On the other hand, if the roleplaying is more fun for you you should roleplay the combat encounters instead of worrying about damage output; banter with your allies and trash talk your enemies. Also set up your party members for success. Use aid another with the Tank so he can use more power attack and then (humorously) take credit for the kill. Goad people into attacking you while you fight defensively and then laugh as they are taken down by the rogue or ranger (again taking credit for the kill of course). Don't forget a successful intimidate leaves opponents shaken which among other things lowers their saves allowing you to take credit for the sorcerers kills as well. Everyone's kills are clearly a result of your awesomeness even though you didn't swing the killing blow (or in some instances any blow) Combat encounters don't have to be about showing how much better your character is compared to the other PC's it can be about showing how much better your party is than the monsters or just having a blast pretending you are your character. I would also accept magic more openly into the character concept remembering that the Trojan War got started because of some magical golden apples after all. [/QUOTE]
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Help me tweak my first character (Human Fighter level 9)
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