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Help Me Tweak my Trillith
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<blockquote data-quote="crow81" data-source="post: 3620127" data-attributes="member: 19505"><p>Due to a couple of my players missing the climatic battle at the end if the Fire Forrest I find my self creating a solo mission for them. The will be going over the waterfall and through the mountians. I would like fro them to fight a Trillith as well seeing how the rest of the party has a boon. </p><p></p><p> The will plck up NPC's along the way so that by the time they reach the final battle the will have.</p><p></p><p>Duskblade or BDF </p><p>Favored Soul</p><p>TWF Ranger</p><p>Druid </p><p></p><p>All will be 4th lv </p><p></p><p>Is the Trillith I created using a stat'd elemental a fair balanced challange for a 4th lv group? </p><p>Is the boon equal to the one Indomitability provided?</p><p></p><p></p><p>Information: Trillith; </p><p>CR 8; Large Aberration;</p><p> HD 8d8+40; hp 83; Init +3; Spd 30 ft., swim 30 ft., Fly 30ft (perfect while incorporeal) </p><p>AC 18, touch 12, flat-footed 15;</p><p>Atk +10 melee (1d4+4 plus 1d6 cold, 2 claws) and +5</p><p>melee (1d6+2 plus 1d6 cold plus poison, tail slap);</p><p>Face/Reach 5 ft. by 5 ft.;</p><p> SA poison, spells;</p><p> SQ cold subtype, darkvision 60 ft., </p><p>DR 5/+1(Magic), </p><p>Trillith traits, icewalking, immunities (poison, paralysis, sleep, stunning),</p><p> SR 15; AL NE;</p><p> SV Fort +9, Ref +8, Will +5;</p><p> Str 18, Dex 16, Con 20, Int 14, Wis 13, Cha 21.</p><p>Skills and Feats: Climb +12, Hide +11, Jump +13,</p><p>Spot +12, Swim +12; Cleave, Combat Reflexes, Power</p><p>Attack.Poison (Ex): Information delivers his freezing venom (Fortitude</p><p>save DC 15) with each successful tail slap attack.</p><p>The initial damage is paralysis (1d6+2 rounds), and the</p><p>secondary damage is 1 point of Intelligence drain per</p><p>round of paralysis.</p><p>Spells: Information can cast arcane spells as a 5th-level</p><p>sorcerer. He cannot cast spells with the fire descriptor.</p><p>Cold Subtype: Information is immune to cold damage but</p><p>takes double damage from fire unless a saving throw</p><p>for half damage is allowed. In that case, he takes half</p><p>damage on a success and double damage on a failure.</p><p>Trillith Traits: Telepathy, Incorporeal, Project Image, Embody, Endow, Icewalking (Ex): This ability works like the spider climb spell, except that it applies to all icy surfaces and</p><p>it is always active. Immunities: Information is immune to paralysis, poison,</p><p>sleep, and stunning. He is not subject to critical hits or flanking. Because of his dense, crystalline body, he takes only half damage from piercing and slashing weapons.</p><p>Sorcerer Spells Known (6/8/7; save DC 15</p><p>+ spell level): 0—arcane mark, daze, detect magic, ghost sound, mage hand, prestidigitation, ray of frost, read magic, resistance; 1st—alarm, change self, chill touch, mage armor, magic missile; 2nd—bull’s strength, fog cloud, invisibility, resist elements, see invisibility;</p><p></p><p>Appearance in human form is a tall, lanky</p><p>man with a drooping white mustache. He is wearing</p><p>fine clothes that look somewhat tattered with</p><p>age, and his bright-blue eyes twinkle with intelligence.</p><p></p><p>Appearance in natural form is a two armed and four legged creature with a scorpion’s tail, made completely of ice. </p><p></p><p>Trillith Traits see campaign guide </p><p></p><p>Boon: Grants Immunity to poison, paralysis, sleep, stunning twice per day as well as The affected creature gains the benefit of a permanent endure elements and Finally, the creature cannot be checked, knocked down, or blown away by strong winds.</p><p></p><p></p><p>Any comments or advice would be great </p><p></p><p>Thanks</p></blockquote><p></p>
[QUOTE="crow81, post: 3620127, member: 19505"] Due to a couple of my players missing the climatic battle at the end if the Fire Forrest I find my self creating a solo mission for them. The will be going over the waterfall and through the mountians. I would like fro them to fight a Trillith as well seeing how the rest of the party has a boon. The will plck up NPC's along the way so that by the time they reach the final battle the will have. Duskblade or BDF Favored Soul TWF Ranger Druid All will be 4th lv Is the Trillith I created using a stat'd elemental a fair balanced challange for a 4th lv group? Is the boon equal to the one Indomitability provided? Information: Trillith; CR 8; Large Aberration; HD 8d8+40; hp 83; Init +3; Spd 30 ft., swim 30 ft., Fly 30ft (perfect while incorporeal) AC 18, touch 12, flat-footed 15; Atk +10 melee (1d4+4 plus 1d6 cold, 2 claws) and +5 melee (1d6+2 plus 1d6 cold plus poison, tail slap); Face/Reach 5 ft. by 5 ft.; SA poison, spells; SQ cold subtype, darkvision 60 ft., DR 5/+1(Magic), Trillith traits, icewalking, immunities (poison, paralysis, sleep, stunning), SR 15; AL NE; SV Fort +9, Ref +8, Will +5; Str 18, Dex 16, Con 20, Int 14, Wis 13, Cha 21. Skills and Feats: Climb +12, Hide +11, Jump +13, Spot +12, Swim +12; Cleave, Combat Reflexes, Power Attack.Poison (Ex): Information delivers his freezing venom (Fortitude save DC 15) with each successful tail slap attack. The initial damage is paralysis (1d6+2 rounds), and the secondary damage is 1 point of Intelligence drain per round of paralysis. Spells: Information can cast arcane spells as a 5th-level sorcerer. He cannot cast spells with the fire descriptor. Cold Subtype: Information is immune to cold damage but takes double damage from fire unless a saving throw for half damage is allowed. In that case, he takes half damage on a success and double damage on a failure. Trillith Traits: Telepathy, Incorporeal, Project Image, Embody, Endow, Icewalking (Ex): This ability works like the spider climb spell, except that it applies to all icy surfaces and it is always active. Immunities: Information is immune to paralysis, poison, sleep, and stunning. He is not subject to critical hits or flanking. Because of his dense, crystalline body, he takes only half damage from piercing and slashing weapons. Sorcerer Spells Known (6/8/7; save DC 15 + spell level): 0—arcane mark, daze, detect magic, ghost sound, mage hand, prestidigitation, ray of frost, read magic, resistance; 1st—alarm, change self, chill touch, mage armor, magic missile; 2nd—bull’s strength, fog cloud, invisibility, resist elements, see invisibility; Appearance in human form is a tall, lanky man with a drooping white mustache. He is wearing fine clothes that look somewhat tattered with age, and his bright-blue eyes twinkle with intelligence. Appearance in natural form is a two armed and four legged creature with a scorpion’s tail, made completely of ice. Trillith Traits see campaign guide Boon: Grants Immunity to poison, paralysis, sleep, stunning twice per day as well as The affected creature gains the benefit of a permanent endure elements and Finally, the creature cannot be checked, knocked down, or blown away by strong winds. Any comments or advice would be great Thanks [/QUOTE]
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