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Help Me Tweak my Trillith
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3622125" data-attributes="member: 20805"><p>RW, I may end up going the easy route.... and not just because some of my players lurk here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I just tend to shy away from giving rewards to characters whose players are not active in the session.</p><p></p><p>*my players stay out!!*</p><p>[sblock] I actually plan on having the boon pulled during the fight as they are depending on it to protect them from the forest fire.. the sudden loss of protection will hit them with the heat/fire damage making the combat that much more interesting...</p><p> I also plan on having as mobile a combat as possible, with the Indomdable charging every round and tossing someone off into burning brush... starting with the seela until the party gives away thier intention to try to kill him.</p><p> </p><p> That way the party has to protect the singers, fight off Kashyk and the Indomidable..as well as deal with the rebel seela.</p><p></p><p>If all goes as planned, the Bard will have a chance to pick up the Song after the seela get trampled, saving the day... but that piece is a bit dicey. It gets to be difficult 'planning' out a combat with my group <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think all my players will be present for the next session, and thereby all get the boon. At the moment two of them don't have it and will actually be better off since they are relying on the potions instead of the boon... but slightly worse off since I am enforcing the -1 negative level per boon granted...and will only pull the boon from one character per round. 5 characters have the boon now. </p><p>[/sblock]</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3622125, member: 20805"] RW, I may end up going the easy route.... and not just because some of my players lurk here :) I just tend to shy away from giving rewards to characters whose players are not active in the session. *my players stay out!!* [sblock] I actually plan on having the boon pulled during the fight as they are depending on it to protect them from the forest fire.. the sudden loss of protection will hit them with the heat/fire damage making the combat that much more interesting... I also plan on having as mobile a combat as possible, with the Indomdable charging every round and tossing someone off into burning brush... starting with the seela until the party gives away thier intention to try to kill him. That way the party has to protect the singers, fight off Kashyk and the Indomidable..as well as deal with the rebel seela. If all goes as planned, the Bard will have a chance to pick up the Song after the seela get trampled, saving the day... but that piece is a bit dicey. It gets to be difficult 'planning' out a combat with my group :) I think all my players will be present for the next session, and thereby all get the boon. At the moment two of them don't have it and will actually be better off since they are relying on the potions instead of the boon... but slightly worse off since I am enforcing the -1 negative level per boon granted...and will only pull the boon from one character per round. 5 characters have the boon now. [/sblock] :D [/QUOTE]
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