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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Help me understand 4e
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<blockquote data-quote="ShaggySpellsword" data-source="post: 5372211" data-attributes="member: 17626"><p>I'm going to address a couple of things from your post as best I can:</p><p></p><p>First of all, could you explain more what you mean by "Time Bubble" encounters? Is it the fact you have to transition from general narration to initiative-order actions that creates this time bubble phenomenon for you? 3rd edition had this, and I suspect it was a part of 2ed too, but I can't say for sure, as I only ever played 2ed computer games.</p><p></p><p>Or does this time bubble idea come from your conception that encounter are separate things with completely different rules?</p><p></p><p>Because you CAN, and occasionally are EXPECTED to use powers, especially utilities, out of combat. Bards get all sorts of social utilities, skill utilities have a handful that can serve, even Avengers have at least 1 utility that, while it will most likely be used in combat, has long-term role-playing effects that scope far beyond combat.</p><p></p><p>Maybe it would help me to understand what you are asking or where your confusion is if you could describe what your typical combat that made sense to you looked like at the table.</p><p></p><p>I'm not going to argue that the tactical aspect of 4th ed isn't intense, but then, my friends and I have always played DnD very tactically, and the tactical nature of combats mixed with the compelling storytelling potential has always been the perfect combination for me and my friends. 4ed didn't do anything to hurt our ability to tell stories and role-play. It did give us new and exciting things to do tactically.</p></blockquote><p></p>
[QUOTE="ShaggySpellsword, post: 5372211, member: 17626"] I'm going to address a couple of things from your post as best I can: First of all, could you explain more what you mean by "Time Bubble" encounters? Is it the fact you have to transition from general narration to initiative-order actions that creates this time bubble phenomenon for you? 3rd edition had this, and I suspect it was a part of 2ed too, but I can't say for sure, as I only ever played 2ed computer games. Or does this time bubble idea come from your conception that encounter are separate things with completely different rules? Because you CAN, and occasionally are EXPECTED to use powers, especially utilities, out of combat. Bards get all sorts of social utilities, skill utilities have a handful that can serve, even Avengers have at least 1 utility that, while it will most likely be used in combat, has long-term role-playing effects that scope far beyond combat. Maybe it would help me to understand what you are asking or where your confusion is if you could describe what your typical combat that made sense to you looked like at the table. I'm not going to argue that the tactical aspect of 4th ed isn't intense, but then, my friends and I have always played DnD very tactically, and the tactical nature of combats mixed with the compelling storytelling potential has always been the perfect combination for me and my friends. 4ed didn't do anything to hurt our ability to tell stories and role-play. It did give us new and exciting things to do tactically. [/QUOTE]
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Help me understand 4e
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