Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Help me understand 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="OnlineDM" data-source="post: 5372261" data-attributes="member: 90804"><p>Time bubble: I gather that you're referring to the fact that you roll initiative when combat begins and proceed in turn order until combat ends. What method are you used to? (I've only played 3e and 4e, so I don't know the 2e alternative.) I will say that you absolutely do NOT have to freeze the outside world during a combat; feel free to have more monsters or allies wander in partway through. That's usually fun!</p><p></p><p>Powers outside of combat: You are ABSOLUTELY allowed to use powers outside of combat, and I encourage my players to find creative ways to do this. Some are more obviously useful outside of combat than others (Fey Step is great in lots of situations), but if your fighter wants to use Tide of Iron against a stuck lever, why not? </p><p></p><p>Tactical combat: Yep, D&D4e is built around this. If you and your group don't enjoy tactical combat, you could theoretically try to run it in more of an old-school way, abstracting from tactical positioning, judging things like combat advantage for sneak attack based on flavorful description and so on. That's throwing away a lot of what 4th Edition is all about, but if you don't like that stuff, pitch it!</p><p></p><p>Outside of combat stuff: I think you're saying, "The 4th Edition books give me tons of support for running tactical combats. That's lovely, but I'm really interested in running interesting role-playing and cool stuff do to outside of combat." This is true. The DMG2 is good for a lot of the non-combat stuff (I highly recommend it), but most of that is up to the DM to develop on their own. I think that's because tactical combat lends itself well to lots of rules in books, but fun role-playing and exploration is less rule-based and so it's left to your imagination.</p><p></p><p>I think some people interpret this to mean that D&D4e is just about combat, and I think that's a mistake. You're just left more to your own devices when it comes to the non-combat parts of the adventure. As a DM, I'm fine with that! I like my own devices for non-combat stuff.</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5372261, member: 90804"] Time bubble: I gather that you're referring to the fact that you roll initiative when combat begins and proceed in turn order until combat ends. What method are you used to? (I've only played 3e and 4e, so I don't know the 2e alternative.) I will say that you absolutely do NOT have to freeze the outside world during a combat; feel free to have more monsters or allies wander in partway through. That's usually fun! Powers outside of combat: You are ABSOLUTELY allowed to use powers outside of combat, and I encourage my players to find creative ways to do this. Some are more obviously useful outside of combat than others (Fey Step is great in lots of situations), but if your fighter wants to use Tide of Iron against a stuck lever, why not? Tactical combat: Yep, D&D4e is built around this. If you and your group don't enjoy tactical combat, you could theoretically try to run it in more of an old-school way, abstracting from tactical positioning, judging things like combat advantage for sneak attack based on flavorful description and so on. That's throwing away a lot of what 4th Edition is all about, but if you don't like that stuff, pitch it! Outside of combat stuff: I think you're saying, "The 4th Edition books give me tons of support for running tactical combats. That's lovely, but I'm really interested in running interesting role-playing and cool stuff do to outside of combat." This is true. The DMG2 is good for a lot of the non-combat stuff (I highly recommend it), but most of that is up to the DM to develop on their own. I think that's because tactical combat lends itself well to lots of rules in books, but fun role-playing and exploration is less rule-based and so it's left to your imagination. I think some people interpret this to mean that D&D4e is just about combat, and I think that's a mistake. You're just left more to your own devices when it comes to the non-combat parts of the adventure. As a DM, I'm fine with that! I like my own devices for non-combat stuff. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Help me understand 4e
Top