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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Help me understand 4e
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<blockquote data-quote="whearp" data-source="post: 5372623" data-attributes="member: 67648"><p>So, I have a few things to add to this conversation that I hope will help.</p><p></p><p>I really think you should look at the essentials line for so many reasons.</p><p></p><p>-There is very much an old-school flavor about it. In fluff, in class and race design, and in play. </p><p></p><p>-Powers have more of the verisimilitude I think you're looking for. Only spellcasters have big-boom daily powers, and the martial classes are built to be able to consistently do the things that make them awesome. </p><p></p><p>-Great utility powers and class abilities. While core 4e has tons of out of combat abilities that can add to Roleplay, the essential classes have even more of them. I'm particularly fond of the woodsy abilities of the essentials Druid and Ranger.</p><p></p><p>-Way improved monsters. The most iconic of the D&D foes have been redone in the essentials books to make them more fun to run, and less likely to drag combat on. </p><p></p><p>-Essentials does not natively include rituals... and doesn't really need them. The essentials versions of the classes naturally get many of the abilities that were put into rituals in core 4e.</p><p></p><p>-And this might be one of the best things for you... The essentials monsters come with tokens. If a monster appears in an essentials product, there is one or more tokens for it included as well. The DM kit alone comes with tons of great tokens just for Player characters and NPCs, but the monster vault is the real prize with hundreds of correctly-sized tokens with the awesome 4e art.</p><p></p><p>-The price is just awesome. Over the past couple months I have acquired the entire essentials line, enough supplies to run D&D for as long as I like for just over 100 bucks. Just add dice and doritos!</p><p></p><p>My essentials game is going awesome, it's fluid and fun. My players are creative and my encounters are cinematic and seamlessly woven into the story. 4e (and essentials especially) is easily my favorite roleplaying system, and the best I've seen in nearly 20 years of tabletop gaming.</p></blockquote><p></p>
[QUOTE="whearp, post: 5372623, member: 67648"] So, I have a few things to add to this conversation that I hope will help. I really think you should look at the essentials line for so many reasons. -There is very much an old-school flavor about it. In fluff, in class and race design, and in play. -Powers have more of the verisimilitude I think you're looking for. Only spellcasters have big-boom daily powers, and the martial classes are built to be able to consistently do the things that make them awesome. -Great utility powers and class abilities. While core 4e has tons of out of combat abilities that can add to Roleplay, the essential classes have even more of them. I'm particularly fond of the woodsy abilities of the essentials Druid and Ranger. -Way improved monsters. The most iconic of the D&D foes have been redone in the essentials books to make them more fun to run, and less likely to drag combat on. -Essentials does not natively include rituals... and doesn't really need them. The essentials versions of the classes naturally get many of the abilities that were put into rituals in core 4e. -And this might be one of the best things for you... The essentials monsters come with tokens. If a monster appears in an essentials product, there is one or more tokens for it included as well. The DM kit alone comes with tons of great tokens just for Player characters and NPCs, but the monster vault is the real prize with hundreds of correctly-sized tokens with the awesome 4e art. -The price is just awesome. Over the past couple months I have acquired the entire essentials line, enough supplies to run D&D for as long as I like for just over 100 bucks. Just add dice and doritos! My essentials game is going awesome, it's fluid and fun. My players are creative and my encounters are cinematic and seamlessly woven into the story. 4e (and essentials especially) is easily my favorite roleplaying system, and the best I've seen in nearly 20 years of tabletop gaming. [/QUOTE]
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