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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Help me understand 4e
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<blockquote data-quote="Sunseeker" data-source="post: 5372768"><p>As a mainly 3.X and 4e player, I've noticed this problem too, but with a little work, it plays out smoothly. Give your enemies some personality that fits with the overall story, and then boom, they work. At least, that's how it worked for me. It's hard to describe exactly how that process goes on in my head.</p><p> </p><p></p><p>"Comabt" is when you make of it. If you want to have a dragonborn blow down a door, then poof, the dragonborn is now in "combat" with the door, and may use his in-combat powers on said door. At least that's how I've always done it, and how my GMs have always done it. As someone said earlier, 5-min rest and they're recharged.</p><p> </p><p></p><p>Most battles I run/participate in are much less than tactical. But that's a fault of players and GMs, not the system. We TRY not to metagame, but tactical combat really requires it a bit.</p><p>The problem here is spending money. I've spent pretty much nothing on gaming supplies outside of dice and books(because dice are pretty and books are useful). I would love to have minis, but I tend to leave those up to players, they want a mini? They can bring one. They don't want a mini? I make them a little paper triangle. Mats? Don't even bother, waste of money in my book. Best solution I've ever seen is my current DM who puts a nice sheet of plexi-glass over 1-inch grid-paper. It was about $30 for the glass but it's AMAZING.</p><p> </p><p></p><p> 4E really is all about the combat. But that's where good GMing comes in. Clearly you recognize the faults of the system, where it's focus is, and since it's so focused there, it gives you more time to focus elsewhere. On the story, on the RP interactions, ect.... At least, that's what I do. Encounters basically run themselves, I track initive, I try my best to have the mobs challenge my players, then I get back to the story. That's where I get to shine, not the system.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5372768"] As a mainly 3.X and 4e player, I've noticed this problem too, but with a little work, it plays out smoothly. Give your enemies some personality that fits with the overall story, and then boom, they work. At least, that's how it worked for me. It's hard to describe exactly how that process goes on in my head. "Comabt" is when you make of it. If you want to have a dragonborn blow down a door, then poof, the dragonborn is now in "combat" with the door, and may use his in-combat powers on said door. At least that's how I've always done it, and how my GMs have always done it. As someone said earlier, 5-min rest and they're recharged. Most battles I run/participate in are much less than tactical. But that's a fault of players and GMs, not the system. We TRY not to metagame, but tactical combat really requires it a bit. The problem here is spending money. I've spent pretty much nothing on gaming supplies outside of dice and books(because dice are pretty and books are useful). I would love to have minis, but I tend to leave those up to players, they want a mini? They can bring one. They don't want a mini? I make them a little paper triangle. Mats? Don't even bother, waste of money in my book. Best solution I've ever seen is my current DM who puts a nice sheet of plexi-glass over 1-inch grid-paper. It was about $30 for the glass but it's AMAZING. 4E really is all about the combat. But that's where good GMing comes in. Clearly you recognize the faults of the system, where it's focus is, and since it's so focused there, it gives you more time to focus elsewhere. On the story, on the RP interactions, ect.... At least, that's what I do. Encounters basically run themselves, I track initive, I try my best to have the mobs challenge my players, then I get back to the story. That's where I get to shine, not the system. [/QUOTE]
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