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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Help me understand 4e
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<blockquote data-quote="justrob" data-source="post: 5372833" data-attributes="member: 90783"><p>That's a good chunk of what I meant. Encounters take sooooo long when done right. an hour or two to resolve a combat and 10 minutes of narrative then, right back to the combat. It seems like the non-combat parts of the game just become a framing story for the tactical board game.</p><p></p><p>Honestly, this is really just nitpicking at this point on my part. My players are all hack n slash kick in the door people. I can dangle plot threads and obvious hooks in front of them all day but their first reaction to anything is if it isn't trying to pay them or asking for help, it needs to be killed. Sometimes the lines blur on those two exceptions...</p><p></p><p>This is all my fault though. Aside from my girlfriend, they are all complete newbies to the hobby and I have so far been their only example of DM. It's my duty to help them become better players and open their minds to the greater world of STORY vs kill everything in sight. They are learning that their actions have consequences. </p><p></p><p>One of them is playing a Tiefling cleric of Avandra but who can't keep to her vows because she's convinced her infernal nature dictates her actions. She continuously committed atrocious acts in Avandra's name until one night, Avandra came to her in a dream and offered her a choice; Become her representative for good, or be plagued my misfortune and bad luck for absuing her name. She took the offer and became an Avatar-In-Training.</p><p></p><p>It's 100% abuse of old school alignment shifting on my part, but the player got into the part and is now tackling a series of tasks for Avandra to prove herself and keep her new status. It worked, I just wish I didn't have to force it.</p><p></p><p>Again, all of this is my own damn fault. I'm getting better though.</p></blockquote><p></p>
[QUOTE="justrob, post: 5372833, member: 90783"] That's a good chunk of what I meant. Encounters take sooooo long when done right. an hour or two to resolve a combat and 10 minutes of narrative then, right back to the combat. It seems like the non-combat parts of the game just become a framing story for the tactical board game. Honestly, this is really just nitpicking at this point on my part. My players are all hack n slash kick in the door people. I can dangle plot threads and obvious hooks in front of them all day but their first reaction to anything is if it isn't trying to pay them or asking for help, it needs to be killed. Sometimes the lines blur on those two exceptions... This is all my fault though. Aside from my girlfriend, they are all complete newbies to the hobby and I have so far been their only example of DM. It's my duty to help them become better players and open their minds to the greater world of STORY vs kill everything in sight. They are learning that their actions have consequences. One of them is playing a Tiefling cleric of Avandra but who can't keep to her vows because she's convinced her infernal nature dictates her actions. She continuously committed atrocious acts in Avandra's name until one night, Avandra came to her in a dream and offered her a choice; Become her representative for good, or be plagued my misfortune and bad luck for absuing her name. She took the offer and became an Avatar-In-Training. It's 100% abuse of old school alignment shifting on my part, but the player got into the part and is now tackling a series of tasks for Avandra to prove herself and keep her new status. It worked, I just wish I didn't have to force it. Again, all of this is my own damn fault. I'm getting better though. [/QUOTE]
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