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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Help me understand 4e
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<blockquote data-quote="Sunseeker" data-source="post: 5372858"><p>There are only two ways I have ever seen combat go on that long.</p><p> </p><p>The first was was because of the mechanics of the fight. Due to the enemies and the players, everything took forever. Every player had a half a dozen tricks to pull, and so did the enemies, and if I recall, they may have been swarms. So things took forever because A: people wouldn't just sit down and blow them up, and B: the enemies lasted too long.</p><p> </p><p>The other way was simply the DM making the fight fairly endless. First it was X monster, then when they were down, 5-min break, then X+Y monsters, then 5-min break and X+Y+Z monsters. Combat took forever because every 5-min there was another group of enemies descending upon us.</p><p> </p><p>It's up to you the GM to ensure that A: the abilities of the enemies are not causing the game to stagnate. and B: the abilities of the players are not causing turns to take forever.</p><p> </p><p>Create a turn-timer if you have to. Get a little egg-timer and tell everyone their turn can only be 2-3 min long. If they're all super-strikers, this shouldn't be a problem.</p><p> </p><p></p><p>Honestly, that was pretty awesome in my book. It's well written that a lot of tieflings feel that way and society(in D&D worlds) often promotes that thought that no matter how good a tiefling is, they're still "infernal" and therefore "evil". And I think having Avandra, or an avatar of her tell the player to "shape up" is a great in-game way to make them change. It all sounds like very good RP in my book. Though I may be missing the finer details that made it not-so-good.</p><p> </p><p></p><p>Takes two to tango ya know. As you get better with what you expect them to do, they'll get better all around. NEVER is anything ever the fault of a single individual in a group game. Though things may be more one person's fault than others. Blaming the GM or the players only results in the very unfashionable GM-Player Cold War.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5372858"] There are only two ways I have ever seen combat go on that long. The first was was because of the mechanics of the fight. Due to the enemies and the players, everything took forever. Every player had a half a dozen tricks to pull, and so did the enemies, and if I recall, they may have been swarms. So things took forever because A: people wouldn't just sit down and blow them up, and B: the enemies lasted too long. The other way was simply the DM making the fight fairly endless. First it was X monster, then when they were down, 5-min break, then X+Y monsters, then 5-min break and X+Y+Z monsters. Combat took forever because every 5-min there was another group of enemies descending upon us. It's up to you the GM to ensure that A: the abilities of the enemies are not causing the game to stagnate. and B: the abilities of the players are not causing turns to take forever. Create a turn-timer if you have to. Get a little egg-timer and tell everyone their turn can only be 2-3 min long. If they're all super-strikers, this shouldn't be a problem. Honestly, that was pretty awesome in my book. It's well written that a lot of tieflings feel that way and society(in D&D worlds) often promotes that thought that no matter how good a tiefling is, they're still "infernal" and therefore "evil". And I think having Avandra, or an avatar of her tell the player to "shape up" is a great in-game way to make them change. It all sounds like very good RP in my book. Though I may be missing the finer details that made it not-so-good. Takes two to tango ya know. As you get better with what you expect them to do, they'll get better all around. NEVER is anything ever the fault of a single individual in a group game. Though things may be more one person's fault than others. Blaming the GM or the players only results in the very unfashionable GM-Player Cold War. [/QUOTE]
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