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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Help me understand 4e
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<blockquote data-quote="Logos7" data-source="post: 5372862" data-attributes="member: 62880"><p>Just a few notes of my own. </p><p></p><p>If the Hit Points and Healing Surge thing is bothering you, Try calling Hit Points Pain (or even Pain Points ), its at least as mentally consistant as the definition of hit points as armour,luck,skill,body thats been floating around for ever and explains how someone can deliriously out of the fight one round and back in it the next. </p><p></p><p>As for the Core setting, I think its pretty rocking, Ancient God Wars and Empires, a lack of direct gods and better than thou npc's. If anything I think those last two may be part of your problem, they are things that are very ingrained in Grayhawk and FR and not so much in Eberron and POLland</p><p></p><p>As for encounters, they are really what you make of them. I kinda had this problem too, and it was fixed not by better encoutner building, but by being willing to let fractions of an encounter take place. Encoutners are not room fuls of opponents but rather the maximum encoutner you can hit. By spreading encounters over multible rooms/scenes they still take their half an hour plus but your interjecting the world into there. Don't be affraid to have the pc's snipe off an encounter one monster at a time if they sneak about or have an " encounter" that is just one normal monster. As long as your hitting encounters in broad notes , everything still works fine. </p><p></p><p>Skill Challenges are also sorta this way, Sometimes you have to be willing to let the pc's walk away from a skill challenge, sure you default to the failed setting but sometimes the pc's just don't care/are affected.</p><p></p><p> If the bubble encounters and tacticool combat are bothering you, just drop the mini's and battlemats out. While the Tacticool combat is certainly part of the game, Its not that much more involved then in 3.x. When people start asking and paying attention to your descriptions and such again and less to how many hobbits i can hit with my close blast 4 , then if you like you can return to the battlemats. </p><p></p><p>The Shortstory is that people are running 4th edition more or less like 2nd edition (for better or worst) out there. If you want to do that, go ahead, do that. </p><p></p><p>And I guess Don't worry about the whinning too much, it just shows you love the game (but honestly knock it off with that whinning crap <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />)</p></blockquote><p></p>
[QUOTE="Logos7, post: 5372862, member: 62880"] Just a few notes of my own. If the Hit Points and Healing Surge thing is bothering you, Try calling Hit Points Pain (or even Pain Points ), its at least as mentally consistant as the definition of hit points as armour,luck,skill,body thats been floating around for ever and explains how someone can deliriously out of the fight one round and back in it the next. As for the Core setting, I think its pretty rocking, Ancient God Wars and Empires, a lack of direct gods and better than thou npc's. If anything I think those last two may be part of your problem, they are things that are very ingrained in Grayhawk and FR and not so much in Eberron and POLland As for encounters, they are really what you make of them. I kinda had this problem too, and it was fixed not by better encoutner building, but by being willing to let fractions of an encounter take place. Encoutners are not room fuls of opponents but rather the maximum encoutner you can hit. By spreading encounters over multible rooms/scenes they still take their half an hour plus but your interjecting the world into there. Don't be affraid to have the pc's snipe off an encounter one monster at a time if they sneak about or have an " encounter" that is just one normal monster. As long as your hitting encounters in broad notes , everything still works fine. Skill Challenges are also sorta this way, Sometimes you have to be willing to let the pc's walk away from a skill challenge, sure you default to the failed setting but sometimes the pc's just don't care/are affected. If the bubble encounters and tacticool combat are bothering you, just drop the mini's and battlemats out. While the Tacticool combat is certainly part of the game, Its not that much more involved then in 3.x. When people start asking and paying attention to your descriptions and such again and less to how many hobbits i can hit with my close blast 4 , then if you like you can return to the battlemats. The Shortstory is that people are running 4th edition more or less like 2nd edition (for better or worst) out there. If you want to do that, go ahead, do that. And I guess Don't worry about the whinning too much, it just shows you love the game (but honestly knock it off with that whinning crap :D) [/QUOTE]
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