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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Help me understand 4e
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<blockquote data-quote="Neonchameleon" data-source="post: 5373162" data-attributes="member: 87792"><p>About one hit in two attacks should be fine <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (I was thinking of one DM I've played with who was spending his entire encounter budget on one or two higher level monsters - often soldiers. 15s to hit were not uncommon - one monster we faced at third level had AC24 - and another was a roc that gained the ability to hover...)</p><p></p><p>On a random note, I'd consider offering the player of that two weapon ranger a free retrain to <a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/4ex/20101025" target="_blank">Scout</a> when it's officially out. Which would allow raising dex to 18 and dropping strength to 14 for +1 to hit, damage, and AC for only a minor change in character design. (And hopefully none at all in character concept). Same combat style (although long and short sword rather than two longswords - the bow appears to be secondary? - it will lose out on quarry damage (and twin strike although that won't matter too much here) but there'll be a further +1 to hit with the sword mastery; throw in expertise instead of the quarry feat bump and you'll be +10 with a weapon rather than +7). Same skills. Same utility power options. And no need to remember which monster your quarry is. Stances to replace powers are often seen as simpler and certainly lead to less analysis paralysis.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5373162, member: 87792"] About one hit in two attacks should be fine :) (I was thinking of one DM I've played with who was spending his entire encounter budget on one or two higher level monsters - often soldiers. 15s to hit were not uncommon - one monster we faced at third level had AC24 - and another was a roc that gained the ability to hover...) On a random note, I'd consider offering the player of that two weapon ranger a free retrain to [url=http://www.wizards.com/DnD/Article.aspx?x=dnd/4ex/20101025]Scout[/url] when it's officially out. Which would allow raising dex to 18 and dropping strength to 14 for +1 to hit, damage, and AC for only a minor change in character design. (And hopefully none at all in character concept). Same combat style (although long and short sword rather than two longswords - the bow appears to be secondary? - it will lose out on quarry damage (and twin strike although that won't matter too much here) but there'll be a further +1 to hit with the sword mastery; throw in expertise instead of the quarry feat bump and you'll be +10 with a weapon rather than +7). Same skills. Same utility power options. And no need to remember which monster your quarry is. Stances to replace powers are often seen as simpler and certainly lead to less analysis paralysis. [/QUOTE]
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