Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Help me understand "average rolls"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Drawmack" data-source="post: 513029" data-attributes="member: 4981"><p>I would not recomend using 2d10 instead of 1d20 for two reasons.</p><p></p><p>1) When selecting a DC it is very simply to calculat success ratio. (21 - Roll needed) * 5 = % chance of success. Makes designing adventures easy.</p><p></p><p>2) Drastic alteration to game balance. The rules were deisned with a d20 in mind not 2d10s when you use 2d10s you are changing the entire balance scenrio of the game. Also you could be doing away with critical failure and if you do not then you affect game balance even more drastically. Let's take a look at it from a statistical point of view.</p><p></p><p>When you roll two dice and add them together you begin to represent a bell curve. This anamoly happens because of the number of combinations that can make any given number.</p><p></p><p>When you take the set of possible results from adding 2d10 together it is 20, if you take the roll of 0,1 as a 1 and the roll of 0,0 as a 20. We will assume this for all future calculations since it is accepted practice to make 00 = 100 and 01 = 1 when using 2d10 for precentile rolls. You have 100 (10*10) possible rolls and only 20 possible out comes. However the number of combinations that make any given number are not equal which is where the bell curve representation comes from.</p><p></p><p>Variables</p><p>x = size of die (4,6,8,10,12,20)</p><p>y = target number</p><p>n = number of rolls that gives any result.</p><p>m = number of dice rolled.</p><p></p><p>I do not know the general formula but the formula for this particular is is</p><p></p><p>y < 11; 1 + y</p><p>y = 11; 8</p><p>y > 10; 1 + (20 - y)</p><p></p><p>The anamoly at 11 happens because we steal 2 11s to make 1s. So the odds of beating a given DC become very difficult to calculate and therefor a fair challenge becomes difficult to design. The benefit gained is very small for the complexity added therefor sticking with 1d20 is a better alternative then 2d10.</p><p>[/color]</p></blockquote><p></p>
[QUOTE="Drawmack, post: 513029, member: 4981"] I would not recomend using 2d10 instead of 1d20 for two reasons. 1) When selecting a DC it is very simply to calculat success ratio. (21 - Roll needed) * 5 = % chance of success. Makes designing adventures easy. 2) Drastic alteration to game balance. The rules were deisned with a d20 in mind not 2d10s when you use 2d10s you are changing the entire balance scenrio of the game. Also you could be doing away with critical failure and if you do not then you affect game balance even more drastically. Let's take a look at it from a statistical point of view. When you roll two dice and add them together you begin to represent a bell curve. This anamoly happens because of the number of combinations that can make any given number. When you take the set of possible results from adding 2d10 together it is 20, if you take the roll of 0,1 as a 1 and the roll of 0,0 as a 20. We will assume this for all future calculations since it is accepted practice to make 00 = 100 and 01 = 1 when using 2d10 for precentile rolls. You have 100 (10*10) possible rolls and only 20 possible out comes. However the number of combinations that make any given number are not equal which is where the bell curve representation comes from. Variables x = size of die (4,6,8,10,12,20) y = target number n = number of rolls that gives any result. m = number of dice rolled. I do not know the general formula but the formula for this particular is is y < 11; 1 + y y = 11; 8 y > 10; 1 + (20 - y) The anamoly at 11 happens because we steal 2 11s to make 1s. So the odds of beating a given DC become very difficult to calculate and therefor a fair challenge becomes difficult to design. The benefit gained is very small for the complexity added therefor sticking with 1d20 is a better alternative then 2d10. [/color] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help me understand "average rolls"
Top