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Help me understand "average rolls"
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<blockquote data-quote="buzz" data-source="post: 513108" data-attributes="member: 6777"><p>Indeed, the curve is very slight. The chance of rolling 10 or 11 goes from 5% up to about 8%. The biggest difference the 2d10 introduces is that criticals and "fumbles" (i.e.,20s and 1s) become less frequent, though not drastically so. This may be prefereable to some, undesirable to others.</p><p></p><p>Still, I agree that figuring out probailities on the fly is easier (for me) with a flat distribution.</p><p></p><p>Part of me wonders if this is the reason GoO decided to go with 2d10 for SAS Tri-Stat, assuming they knew they were also going to do a d20 version. It makes the two games more similar than if they had gone with BESM's 2d6 or even a HERO-esque 3d6.</p></blockquote><p></p>
[QUOTE="buzz, post: 513108, member: 6777"] Indeed, the curve is very slight. The chance of rolling 10 or 11 goes from 5% up to about 8%. The biggest difference the 2d10 introduces is that criticals and "fumbles" (i.e.,20s and 1s) become less frequent, though not drastically so. This may be prefereable to some, undesirable to others. Still, I agree that figuring out probailities on the fly is easier (for me) with a flat distribution. Part of me wonders if this is the reason GoO decided to go with 2d10 for SAS Tri-Stat, assuming they knew they were also going to do a d20 version. It makes the two games more similar than if they had gone with BESM's 2d6 or even a HERO-esque 3d6. [/QUOTE]
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