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Help Me Understand Fate Core
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<blockquote data-quote="GX.Sigma" data-source="post: 6206874" data-attributes="member: 6690511"><p>I'm new to Fate (having played it once), but I wanted to look into it as an engine for a Star Trek game I want to run, since it's generic and <a href="http://dndwithpornstars.blogspot.com/2012/05/fat-game.html" target="_blank">skinny</a> (though, as I'm learning, it's certainly not rules-light). I'm reading the PDF, and a lot of things don't make sense to me.</p><p></p><p>(p. 69) You can apparently invoke an aspect "on someone else's character sheet," and if you do, you give them a fate point. So, does that mean you can invoke other characters' aspects to get the bonus for yourself? If not, what the hell does that rule mean? You invoke someone's aspect for them, to give them a bonus <em>and</em> give them one of your fate points? Either way, why wouldn't everyone do this all the time, so everyone gets bonuses (and fate points are just shuffled around between players and not truly lost)? </p><p></p><p>(p. 71) If a player proposes a compel for another player, the player who proposed it has to pay a fate point to the GM. So... why the hell would anyone ever do this, if it creates a bad effect <em>and</em> costs a resource? Just to be a dick to a fellow player?</p><p></p><p>Are there any Fate gurus who can help me figure this stuff out?</p><p></p><p>I'll update this thread with more questions as I continue reading (my brain is already hurting at the few mentions of conflicts so far, and I dread reading that chapter).</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 6206874, member: 6690511"] I'm new to Fate (having played it once), but I wanted to look into it as an engine for a Star Trek game I want to run, since it's generic and [URL="http://dndwithpornstars.blogspot.com/2012/05/fat-game.html"]skinny[/URL] (though, as I'm learning, it's certainly not rules-light). I'm reading the PDF, and a lot of things don't make sense to me. (p. 69) You can apparently invoke an aspect "on someone else's character sheet," and if you do, you give them a fate point. So, does that mean you can invoke other characters' aspects to get the bonus for yourself? If not, what the hell does that rule mean? You invoke someone's aspect for them, to give them a bonus [I]and[/I] give them one of your fate points? Either way, why wouldn't everyone do this all the time, so everyone gets bonuses (and fate points are just shuffled around between players and not truly lost)? (p. 71) If a player proposes a compel for another player, the player who proposed it has to pay a fate point to the GM. So... why the hell would anyone ever do this, if it creates a bad effect [I]and[/I] costs a resource? Just to be a dick to a fellow player? Are there any Fate gurus who can help me figure this stuff out? I'll update this thread with more questions as I continue reading (my brain is already hurting at the few mentions of conflicts so far, and I dread reading that chapter). [/QUOTE]
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