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Help Me Understand Fate Core
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<blockquote data-quote="Umbran" data-source="post: 6206924" data-attributes="member: 177"><p>I don't have the FATE core, but I have played a bit of fate recently. Speaking from general knowledge...</p><p></p><p></p><p></p><p>Not quite.</p><p></p><p>The point is that, if you can find a reasonable justification the GM will accept, you can use anyone's aspect to help you out. "My friend is helping me find that lost e-mail - he's got the aspect 'computer wiz'. Can we invoke that to help?" In this case, the players pay the point to the GM. I think technically the one who gets the bonus pays the GM, but I've seen it played that either one of them can pay. </p><p></p><p>In general, if the players are helped by the aspect, the fate point goes to the GM.</p><p></p><p></p><p></p><p>If the PCs are in conflict, and one player proposes a compel for another player, he or she must pay the other player, just as the GM would. </p><p></p><p>If the players are on the same side, but one proposes a compel (because it is fun and appropriate), and the GM agrees that it is cool, the *GM* should pay the player that is compelled. So, basically, this is only the player giving the GM a cool idea, and the GM using it.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6206924, member: 177"] I don't have the FATE core, but I have played a bit of fate recently. Speaking from general knowledge... Not quite. The point is that, if you can find a reasonable justification the GM will accept, you can use anyone's aspect to help you out. "My friend is helping me find that lost e-mail - he's got the aspect 'computer wiz'. Can we invoke that to help?" In this case, the players pay the point to the GM. I think technically the one who gets the bonus pays the GM, but I've seen it played that either one of them can pay. In general, if the players are helped by the aspect, the fate point goes to the GM. If the PCs are in conflict, and one player proposes a compel for another player, he or she must pay the other player, just as the GM would. If the players are on the same side, but one proposes a compel (because it is fun and appropriate), and the GM agrees that it is cool, the *GM* should pay the player that is compelled. So, basically, this is only the player giving the GM a cool idea, and the GM using it. [/QUOTE]
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