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Help Me Understand Fate Core
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<blockquote data-quote="Ratskinner" data-source="post: 6207079" data-attributes="member: 6688937"><p>Honestly, I love FATE, but that book I think might be a little too heavy a read for first-timers. Its shooting to cover all the ground that experienced and sophisticated users of the system have come up with. Sometimes I think it loses the simple game underneath. If you haven't seen it, try the "Accelerated" edition. I can (re)assure you that it actually <em>plays</em> a lot lighter than it reads IME. However, it is a kinda different philosophy for D&D-ers.</p><p></p><p></p><p></p><p>Not to disagree with [MENTION=177]Umbran[/MENTION], but....I will. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> A bit.</p><p></p><p>Yes, you can invoke other PCs aspects for your own benefit, so long as it makes some narrative sense that everybody/theGM buys. If you do, they get the FATE point. (Unless I'm forgetting something, all other invokes will send their Fate Point payments to the "bank".) You can actually invoke <em>any</em> aspect that's lying around (from the scene, setting, etc.), but the Fate Point goes into the "bank" unless another player "owns" the aspect.</p><p></p><p>You cannot (usually) invoke someone else's aspects for <em>their</em> benefit.*</p><p></p><p>You <em>can </em>invoke your own aspects to help another character on their roll: "Take a re-roll, Bob, I'm <em>Good luck for everyone but myself</em>." That still sends the FP to the "bank".</p><p></p><p>The text (I think) is a little unclear, but most tables/GMs wouldn't let you invoke a third-party aspect (from the scene, zone, situation, etc.) to help another player.</p><p></p><p>Mostly, this is to preserve the Fate Point economy. That is, Fate Points are little bits of undefined narrative awesome. (To put it in very crude terms). You're supposed to be earning your FP through compels on your aspects (either from the GM or other players). If you haven't earned the awesome, you shouldn't get the benefit. When you invoke your own aspect for someone else (or vice versa), you're still demonstrating how awesome you are (even if its just from hanging around with this other cool guy).</p><p></p><p>I mention the "bank" (also called the "pool" or "reserve") because its a distinction that is often confusing for new players. See, the GM has a pile of Fate points, but he can only use them to pay for compels. That's the "bank". Occasionally, the GM might have important NPC's that also have (usually only one or two) Fate Points of their own. (There's a few other odd cases, but their all in the GM's hands and the game plays fine without them.)</p><p></p><p><span style="font-size: 9px">*Some games in the Supers genre might have "team" aspects that you could possibly invoke to help a teammate out...I'm a little unclear as to how "ownership" of those aspects works, but then again it seems simple and fair enough to say that if we're both Xvengers we could use that to help each other out, thus contributing to the "team" awesome.</span></p><p></p><p></p><p></p><p>No. If you accept a compel on your character, you get the Fate Point. Always. In fact, I've usually seen it that if you get hurt by a compel on <em>any</em> aspect, you get a FP. (Sometimes everyone gets an FP when the fur is really flying.) The only thing that changes is where the Fate Point comes from. The GM has an infinite pool of them (that "bank" thing). Other players have to use their own to compel you. </p><p></p><p>Why would they do this? Maybe you're out of Fate Points and there's a climactic scene coming up. Remember, this game is not the purely additive exercise that D&D is, nor does it have the same sort of antagonistic GM-players relationship that old-school D&D has. Aspects (and the characters they describe) need to be <em>interesting</em>, and sometimes you need to take the hit to make things interesting. If this happens regularly, you might want to re-think your aspects and look for something that's more easily compellable. </p><p></p><p></p><p></p><p>I dunno if I'm a guru, but I'll try to help out. Also, there's a thriving Google+ Fate Core Community (like 4k members). Its basically sucked up all the activity from the old mailing lists and Yahoo group.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6207079, member: 6688937"] Honestly, I love FATE, but that book I think might be a little too heavy a read for first-timers. Its shooting to cover all the ground that experienced and sophisticated users of the system have come up with. Sometimes I think it loses the simple game underneath. If you haven't seen it, try the "Accelerated" edition. I can (re)assure you that it actually [I]plays[/I] a lot lighter than it reads IME. However, it is a kinda different philosophy for D&D-ers. Not to disagree with [MENTION=177]Umbran[/MENTION], but....I will. :) A bit. Yes, you can invoke other PCs aspects for your own benefit, so long as it makes some narrative sense that everybody/theGM buys. If you do, they get the FATE point. (Unless I'm forgetting something, all other invokes will send their Fate Point payments to the "bank".) You can actually invoke [I]any[/I] aspect that's lying around (from the scene, setting, etc.), but the Fate Point goes into the "bank" unless another player "owns" the aspect. You cannot (usually) invoke someone else's aspects for [I]their[/I] benefit.* You [I]can [/I]invoke your own aspects to help another character on their roll: "Take a re-roll, Bob, I'm [I]Good luck for everyone but myself[/I]." That still sends the FP to the "bank". The text (I think) is a little unclear, but most tables/GMs wouldn't let you invoke a third-party aspect (from the scene, zone, situation, etc.) to help another player. Mostly, this is to preserve the Fate Point economy. That is, Fate Points are little bits of undefined narrative awesome. (To put it in very crude terms). You're supposed to be earning your FP through compels on your aspects (either from the GM or other players). If you haven't earned the awesome, you shouldn't get the benefit. When you invoke your own aspect for someone else (or vice versa), you're still demonstrating how awesome you are (even if its just from hanging around with this other cool guy). I mention the "bank" (also called the "pool" or "reserve") because its a distinction that is often confusing for new players. See, the GM has a pile of Fate points, but he can only use them to pay for compels. That's the "bank". Occasionally, the GM might have important NPC's that also have (usually only one or two) Fate Points of their own. (There's a few other odd cases, but their all in the GM's hands and the game plays fine without them.) [SIZE=1]*Some games in the Supers genre might have "team" aspects that you could possibly invoke to help a teammate out...I'm a little unclear as to how "ownership" of those aspects works, but then again it seems simple and fair enough to say that if we're both Xvengers we could use that to help each other out, thus contributing to the "team" awesome.[/SIZE] No. If you accept a compel on your character, you get the Fate Point. Always. In fact, I've usually seen it that if you get hurt by a compel on [I]any[/I] aspect, you get a FP. (Sometimes everyone gets an FP when the fur is really flying.) The only thing that changes is where the Fate Point comes from. The GM has an infinite pool of them (that "bank" thing). Other players have to use their own to compel you. Why would they do this? Maybe you're out of Fate Points and there's a climactic scene coming up. Remember, this game is not the purely additive exercise that D&D is, nor does it have the same sort of antagonistic GM-players relationship that old-school D&D has. Aspects (and the characters they describe) need to be [I]interesting[/I], and sometimes you need to take the hit to make things interesting. If this happens regularly, you might want to re-think your aspects and look for something that's more easily compellable. I dunno if I'm a guru, but I'll try to help out. Also, there's a thriving Google+ Fate Core Community (like 4k members). Its basically sucked up all the activity from the old mailing lists and Yahoo group. [/QUOTE]
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