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Help me understand & find the fun in OC/neo-trad play...
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<blockquote data-quote="zakael19" data-source="post: 9356136" data-attributes="member: 7044099"><p><a href="https://sprintingowl.tumblr.com/post/718520862657101824/ttrpgs-as-terrariums-for-blorbos" target="_blank">This Tumblr post</a>, linked in an earlier thread here on Neotrad games, is I think the best summation of "OC/Neotrad" play: </p><p></p><p>"And in a lot of games, you’re playing to create a blorbo, an OC, just a little guy, and the soul of the gameplay is the story of who your guy is and who your guy becomes."</p><p></p><p>I think we get a lot of the current shared play culture around that style of play from Tumblr and fic communities. There's a deal with the GM that you'll take into account the player's little backstories / flirtations with villains / extended IC back and forth as a core part of play, and integrate them into whatever plot is at hand. You get people who are very <em>invested</em> in their characters, commission artwork of them (or are not-unlikely to be artists themselves), quite probably write side fic about situations that had brief table time.</p><p></p><p>So, PC focused drama; space for players to freeform RP with minimal to no scene impact; backstories and espoused desires taken into account; and deep PC and PC -> NPC relationships. This may or may not involve power gaming / power fantasy implications, but if it does I think it's often indulged?</p><p></p><p>I have a couple OC focused players in a CoS campaign wrapping up. I felt it was a pretty straight mechanized outgrowth of free-form rule-less RP.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9356136, member: 7044099"] [URL='https://sprintingowl.tumblr.com/post/718520862657101824/ttrpgs-as-terrariums-for-blorbos']This Tumblr post[/URL], linked in an earlier thread here on Neotrad games, is I think the best summation of "OC/Neotrad" play: "And in a lot of games, you’re playing to create a blorbo, an OC, just a little guy, and the soul of the gameplay is the story of who your guy is and who your guy becomes." I think we get a lot of the current shared play culture around that style of play from Tumblr and fic communities. There's a deal with the GM that you'll take into account the player's little backstories / flirtations with villains / extended IC back and forth as a core part of play, and integrate them into whatever plot is at hand. You get people who are very [I]invested[/I] in their characters, commission artwork of them (or are not-unlikely to be artists themselves), quite probably write side fic about situations that had brief table time. So, PC focused drama; space for players to freeform RP with minimal to no scene impact; backstories and espoused desires taken into account; and deep PC and PC -> NPC relationships. This may or may not involve power gaming / power fantasy implications, but if it does I think it's often indulged? I have a couple OC focused players in a CoS campaign wrapping up. I felt it was a pretty straight mechanized outgrowth of free-form rule-less RP. [/QUOTE]
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