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Help me understand & find the fun in OC/neo-trad play...
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<blockquote data-quote="tetrasodium" data-source="post: 9356203" data-attributes="member: 93670"><p>That's oddly focused on the DM in ways that make normally collaborative interactions seem more like a one sided service. I've never seen a TTRPG so brazenly one sided in assigning responsibility outside efforts to explain neotrad, even DMG type books tend to put more on player shoulders than this. The working definition of those two bolded terms is the problem where things break down & lead to justified questioning of the "play culture" before any sort of understanding is possible. </p><p></p><p>When the DM tries to "work with players", what are the players doing in that apparently one sided process? If the GM & players are not simply working together, why the need to call out only the GM unless there is a unique working definition for the "GM work[ing] with players"?</p><p></p><p> Likewise what are the players "incorporating" from the GM responsible for building & running the game world those "player <em>ideas</em>" need to fit into? If the players are not being shielded from any of that why describe a one sided process?</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9356203, member: 93670"] That's oddly focused on the DM in ways that make normally collaborative interactions seem more like a one sided service. I've never seen a TTRPG so brazenly one sided in assigning responsibility outside efforts to explain neotrad, even DMG type books tend to put more on player shoulders than this. The working definition of those two bolded terms is the problem where things break down & lead to justified questioning of the "play culture" before any sort of understanding is possible. When the DM tries to "work with players", what are the players doing in that apparently one sided process? If the GM & players are not simply working together, why the need to call out only the GM unless there is a unique working definition for the "GM work[ing] with players"? Likewise what are the players "incorporating" from the GM responsible for building & running the game world those "player [I]ideas[/I]" need to fit into? If the players are not being shielded from any of that why describe a one sided process? [/QUOTE]
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