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Help me understand & find the fun in OC/neo-trad play...
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<blockquote data-quote="MoonSong" data-source="post: 9356327" data-attributes="member: 6689464"><p>[USER=93670]@tetrasodium[/USER] Well, I kind of self ascribe to neotrad, though that is mostly because I found it descriptive of how I play rather than something I found cool on the internet and that I adapted to. So, the following is more my own experience and might be inaccurate to it.</p><p></p><p>To me Neo-trad is emergent story telling with a focus on reacting to the world. Character building is important, but not exactly as power, rather as a way to clearly mark what your character can and can't do. And as a way to stake fictional space. Not picking noble because I want +2 to diplomacy, but because I want my character to have that fiction as part of it.</p><p></p><p>At the same time it is the opposite of traditional storytelling in that there is no pre-plotted story. There are no rails for going off-the-rails from, because there is no grand-scheme. Players aren't in this game to be told the story, but to engage in the role chosen and have story be derived from that. This means that while there is a lot of focus on your own character, the game is more democratic and party driven than old-school narrative games which are instead top-down and hierarchical in comparison.</p><p></p><p>And well, as a player, you kind of expect backstory to become relevant in play, but I've never demanded for it to appear. Instead is a time to cooperate with the table and the DM. To bounce back and fort ideas and see what sounds fun for the table, and we go with that.</p><p></p><p>Though granted, I am a bit intense at times. My tagline isn't there for nothing. n_n</p></blockquote><p></p>
[QUOTE="MoonSong, post: 9356327, member: 6689464"] [USER=93670]@tetrasodium[/USER] Well, I kind of self ascribe to neotrad, though that is mostly because I found it descriptive of how I play rather than something I found cool on the internet and that I adapted to. So, the following is more my own experience and might be inaccurate to it. To me Neo-trad is emergent story telling with a focus on reacting to the world. Character building is important, but not exactly as power, rather as a way to clearly mark what your character can and can't do. And as a way to stake fictional space. Not picking noble because I want +2 to diplomacy, but because I want my character to have that fiction as part of it. At the same time it is the opposite of traditional storytelling in that there is no pre-plotted story. There are no rails for going off-the-rails from, because there is no grand-scheme. Players aren't in this game to be told the story, but to engage in the role chosen and have story be derived from that. This means that while there is a lot of focus on your own character, the game is more democratic and party driven than old-school narrative games which are instead top-down and hierarchical in comparison. And well, as a player, you kind of expect backstory to become relevant in play, but I've never demanded for it to appear. Instead is a time to cooperate with the table and the DM. To bounce back and fort ideas and see what sounds fun for the table, and we go with that. Though granted, I am a bit intense at times. My tagline isn't there for nothing. n_n [/QUOTE]
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