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Help me understand & find the fun in OC/neo-trad play...
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<blockquote data-quote="Campbell" data-source="post: 9356368" data-attributes="member: 16586"><p>So, the other GMs in my home group mostly plays games I would consider neotrad while I tend to run more indie faire. As a player in those games, I view my responsibility as a player as three-fold.</p><p></p><ol> <li data-xf-list-type="ol">Create and play a character the GM and other players find compelling in the same way the GM in a more traditional game should create a setting and adventures the players find compelling. This only works when we are invested in each other's contributions. When the GM in a neotrad game builds adventures/scenarios around the player characters it should not feel like service because they should want to engage with the ephemera around the player characters.</li> <li data-xf-list-type="ol">Provide in roads and support what other players are trying to do with their characters.</li> <li data-xf-list-type="ol">Enthusiastically engage with scenarios created by the GM with faith that they will build on my character's personal narrative and concept.</li> </ol><p>Central to any style of play is the conceit that we're all into it. Like I can only really run character centered play as a GM because for me more traditional world building and adventure design that does not involve characters' ephemera feels like a service because I'm just not into that. I need those seeds from other players to get things germinating as a GM.</p></blockquote><p></p>
[QUOTE="Campbell, post: 9356368, member: 16586"] So, the other GMs in my home group mostly plays games I would consider neotrad while I tend to run more indie faire. As a player in those games, I view my responsibility as a player as three-fold. [LIST=1] [*]Create and play a character the GM and other players find compelling in the same way the GM in a more traditional game should create a setting and adventures the players find compelling. This only works when we are invested in each other's contributions. When the GM in a neotrad game builds adventures/scenarios around the player characters it should not feel like service because they should want to engage with the ephemera around the player characters. [*]Provide in roads and support what other players are trying to do with their characters. [*]Enthusiastically engage with scenarios created by the GM with faith that they will build on my character's personal narrative and concept. [/LIST] Central to any style of play is the conceit that we're all into it. Like I can only really run character centered play as a GM because for me more traditional world building and adventure design that does not involve characters' ephemera feels like a service because I'm just not into that. I need those seeds from other players to get things germinating as a GM. [/QUOTE]
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