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Help me understand & find the fun in OC/neo-trad play...
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<blockquote data-quote="Shardstone" data-source="post: 9356520" data-attributes="member: 6807784"><p>That's not what I'm saying though. I'm saying that it's normal for people who don't get an idea to have an incorrect OR incomplete definition of it. That's why you talk to people who claim to get the idea, see if they make sense, see if they speak with any credibility, and then decide how and what to revise in your own definition. It gets really tiresome having to dodge all the accusations on this forum about bad actors. I wish people wouldn't read posts and try to look for all the ways its secretly malicious.</p><p></p><p>Anyway, I've, in this thread, offered examples of neotrad play, what I like about it, and can easily go into how it effects my games as opposed to trying other genres of playstyles. Its really unfortunate that instead of being able to do that, I'm being told the entire concept is meaningless and I'm wasting time trying to communicate my experience with TTRPGs. </p><p></p><p>What am I actually allowed to talk about? Do I have to write 10-page essays for every post now deep-diving and giving 10 examples from my IRL games for each and every idea in order to have an allowed discussion by the members?</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9356520, member: 6807784"] That's not what I'm saying though. I'm saying that it's normal for people who don't get an idea to have an incorrect OR incomplete definition of it. That's why you talk to people who claim to get the idea, see if they make sense, see if they speak with any credibility, and then decide how and what to revise in your own definition. It gets really tiresome having to dodge all the accusations on this forum about bad actors. I wish people wouldn't read posts and try to look for all the ways its secretly malicious. Anyway, I've, in this thread, offered examples of neotrad play, what I like about it, and can easily go into how it effects my games as opposed to trying other genres of playstyles. Its really unfortunate that instead of being able to do that, I'm being told the entire concept is meaningless and I'm wasting time trying to communicate my experience with TTRPGs. What am I actually allowed to talk about? Do I have to write 10-page essays for every post now deep-diving and giving 10 examples from my IRL games for each and every idea in order to have an allowed discussion by the members? [/QUOTE]
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