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Help me understand & find the fun in OC/neo-trad play...
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<blockquote data-quote="Shardstone" data-source="post: 9356522" data-attributes="member: 6807784"><p>I'm going to be frank, this is a really silly argument to make. No, it isn't anything like that, and these dramatics only serve to undercut discussion and to udnermine and oversmplify the points that people are making.</p><p></p><p>It is obvious that there are "genres" of playstyles. Those "genres" have an infinite amount of nuance, produced by the unique players and the composition of the table itself and the very nature of the game being played and its role in the greater culture in regards to third-party supplements and help. Despite that infinite nuance, these genres still exist.</p><p></p><p>If I say I'm playing a game in an OSR way, it means something to people. It may mean something slightly or moderately different to everyone, but that still means something, and to many people it means something very similar. If I say instead I'm playing a story game, that means something different, and many people will have a similar -- though slightly different -- definition of this concept. Ergo, these terms have meaning, and they can be used and there is nothing wrong with using them or coming up with new ones. Trying to characterize this as labeling every grain of sand on the beach is almost anti-intellectual, and I do not appreciate people in this POSITIVE thread consistently trying to say that neotrad doesn't exist, shouldn't be talked about, and shouldn't be even thought about.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9356522, member: 6807784"] I'm going to be frank, this is a really silly argument to make. No, it isn't anything like that, and these dramatics only serve to undercut discussion and to udnermine and oversmplify the points that people are making. It is obvious that there are "genres" of playstyles. Those "genres" have an infinite amount of nuance, produced by the unique players and the composition of the table itself and the very nature of the game being played and its role in the greater culture in regards to third-party supplements and help. Despite that infinite nuance, these genres still exist. If I say I'm playing a game in an OSR way, it means something to people. It may mean something slightly or moderately different to everyone, but that still means something, and to many people it means something very similar. If I say instead I'm playing a story game, that means something different, and many people will have a similar -- though slightly different -- definition of this concept. Ergo, these terms have meaning, and they can be used and there is nothing wrong with using them or coming up with new ones. Trying to characterize this as labeling every grain of sand on the beach is almost anti-intellectual, and I do not appreciate people in this POSITIVE thread consistently trying to say that neotrad doesn't exist, shouldn't be talked about, and shouldn't be even thought about. [/QUOTE]
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