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Help me understand & find the fun in OC/neo-trad play...
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<blockquote data-quote="bloodtide" data-source="post: 9356962" data-attributes="member: 6684958"><p>I guess. Is your description in this thread somewhere?</p><p></p><p>I have: Everyone is a player. Everyone shares in the Dming duties, so the player called DM has to do very little of it. Each players character's personal individual story is front and center in the game. The focus of the game is the players/characters goals.</p><p></p><p></p><p>This is not true even just given the examples on the website.</p><p></p><p>The "classic" play cares nothing about the characters. Zero. They are a name and some stats on a page. And OSR is much the same. And the game rules are much more made this way. Did your 8th level character get bit by a simple giant spider....roll a save...maybe your character dies.</p><p></p><p>And Storytelling games are 100% about characters....that is the "story" part. The rules here bow to the story, always.</p><p></p><p></p><p></p><p>Well, I'd add in the player's voice.</p><p></p><p>Triad play: a player could ask the DM to add something to a character. "Hey it would be cool if my character was a secret prince" or the like. But the DM has 100% control of the game and can say "no", or more likely "ok, lets just keep playing and see what happens". The player...might...offer some vague suggestions, once or twice. By the player in this game, wants to be 100% a player. They made the suggestion, and they sit way, way, way, way back and let the DM do whatever they want with it. The player is willing to accept any story by the DM, even if it is not exactly what they wanted 100%.</p><p></p><p>Neo Triad: Each player is a co-DM and has a part in making the game world. The one player called DM has very little say. At best the player called DM might ask one of the player co DM to change something. Just making the backstory for their character has to add to the game world. The player can't be "The Last SwordMaster" without all of that being part of the game world. The player has a fairly specific way they want things to happen to their character, so they set up everything they want. And tell the DM exactly what to do and how they want it done.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9356962, member: 6684958"] I guess. Is your description in this thread somewhere? I have: Everyone is a player. Everyone shares in the Dming duties, so the player called DM has to do very little of it. Each players character's personal individual story is front and center in the game. The focus of the game is the players/characters goals. This is not true even just given the examples on the website. The "classic" play cares nothing about the characters. Zero. They are a name and some stats on a page. And OSR is much the same. And the game rules are much more made this way. Did your 8th level character get bit by a simple giant spider....roll a save...maybe your character dies. And Storytelling games are 100% about characters....that is the "story" part. The rules here bow to the story, always. Well, I'd add in the player's voice. Triad play: a player could ask the DM to add something to a character. "Hey it would be cool if my character was a secret prince" or the like. But the DM has 100% control of the game and can say "no", or more likely "ok, lets just keep playing and see what happens". The player...might...offer some vague suggestions, once or twice. By the player in this game, wants to be 100% a player. They made the suggestion, and they sit way, way, way, way back and let the DM do whatever they want with it. The player is willing to accept any story by the DM, even if it is not exactly what they wanted 100%. Neo Triad: Each player is a co-DM and has a part in making the game world. The one player called DM has very little say. At best the player called DM might ask one of the player co DM to change something. Just making the backstory for their character has to add to the game world. The player can't be "The Last SwordMaster" without all of that being part of the game world. The player has a fairly specific way they want things to happen to their character, so they set up everything they want. And tell the DM exactly what to do and how they want it done. [/QUOTE]
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