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Help me understand & find the fun in OC/neo-trad play...
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<blockquote data-quote="jmartkdr2" data-source="post: 9357195" data-attributes="member: 7017304"><p>That's all excellent. I'll add a few tips but you got the core stuff already. </p><p></p><p>1. Don't worldbuild too much until you know who the party is. Then focus your worldbuilding on stuff they would care about (ie the cleric's church) or that you plan to use (ie the evil god whose cult they be fighting a lot)</p><p></p><p>2. Create connections before play begins - the old Fate trick of having a relationship with two other pcs via backstory. It doesn't need to be much (they met once years ago is fine) but generally speaking no one should be an island.</p><p></p><p>3. Give time for rp - after a big arc or major battle, leave room for pcs to actually talk to each other. This is similar to how you can't put too much time pressure on a sandbox campaign. If you don't let the slow parts happen, you're missing out on the best parts of neotrad. If they're in a tavern, let them chat over ale for as long as the players have stuff to say.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 9357195, member: 7017304"] That's all excellent. I'll add a few tips but you got the core stuff already. 1. Don't worldbuild too much until you know who the party is. Then focus your worldbuilding on stuff they would care about (ie the cleric's church) or that you plan to use (ie the evil god whose cult they be fighting a lot) 2. Create connections before play begins - the old Fate trick of having a relationship with two other pcs via backstory. It doesn't need to be much (they met once years ago is fine) but generally speaking no one should be an island. 3. Give time for rp - after a big arc or major battle, leave room for pcs to actually talk to each other. This is similar to how you can't put too much time pressure on a sandbox campaign. If you don't let the slow parts happen, you're missing out on the best parts of neotrad. If they're in a tavern, let them chat over ale for as long as the players have stuff to say. [/QUOTE]
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