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Help me understand & find the fun in OC/neo-trad play...
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<blockquote data-quote="prabe" data-source="post: 9357198" data-attributes="member: 7016699"><p>I'm afraid I'm going to answer your questions, not by answering your questions, but by working my way through the last campaign I started. It's not the <strong>only</strong> way to start a neotrad campaign, but it's one I've found to work well <strong>for me</strong>. Obviously, YMMV. There'll be some links to things in my GDrive.</p><p></p><p>So, this is the third campaign I've started in this world--the first ran 1-20, the second is currently at (I think) level 17. (That is correct, I don't always know what level the PCs in a given campaign are.) I'd established the city of Dhaqi during the second campaign, and I decided I wanted to start a campaign in a big city and see if I could have it orbit that for a long time.</p><p></p><p>(There will be references to things in the setting other than Dhaqi in the files I link, but I don't think any of those will prevent understanding. I can unpack anything at request.)</p><p></p><p>Most of the time, the first time a group of PCs enter or deal with a city-type location, they get a quick-and-dirty thumbnail of the city. Dhaqi's looked like this: <a href="https://drive.google.com/file/d/19h-axv1U5wFCGq9IykLYAa5wb4wJMLgT/view?usp=drive_link" target="_blank">Dhaqi in Brief</a></p><p></p><p>I wanted the PCs to be, if not natives of Dhaqi, then long-time residents. They'd know the city better than that, I thought--and I knew I wanted them to fill in some details, which meant I needed to tell them more about the city so they could have a better sense of the negative space they were working in/with. I ended up with this: <a href="https://drive.google.com/file/d/1MhcvJc9k-jSExO-73Ujk3IGjIaqal_lr/view?usp=drive_link" target="_blank">Dhaqi in Some Detail</a></p><p></p><p>(Here I should say that while I probably know more about Dhaqi than is in even the second, more detailed document, I don't have the vast majority of it written down.)</p><p></p><p>After giving the players that, I started with my wife (who I know is good at this sort of thing) and asked her for two people, a place or group, and an event in Dhaqi, and how her character was connected to them; then I rolled a relevant die to determine whom I'd ask next. After all six players had responded, I had this: <a href="https://drive.google.com/file/d/1DgfiJwJHC_M4c8Ge-Mv-gUUs04E1lCPr/view?usp=drive_link" target="_blank">Character Connections to Dhaqi</a></p><p></p><p>(Additionally, they had given me backstories ranging from a couple of paragraphs to over 2,000 words--no novellas this time. I do not have all of those in one place, so I cannot share them easily.)</p><p></p><p>Once I had all their connections to Dhaqi, I set up a situation that started in Ikaz's Ruins involving a group of wererats attempting to take over Dhaqi's criminal underworld (which didn't kick off with wererats, because <strong>level one characters</strong>) and put things in motion. The PCs have poked around and done some damage to the plans--they're probably just about to unravel the whole thing. I've provided them with information to at least three things from their backstories while they've been dealing with the wererats; once that's done, they'll have options for what to pursue next.</p></blockquote><p></p>
[QUOTE="prabe, post: 9357198, member: 7016699"] I'm afraid I'm going to answer your questions, not by answering your questions, but by working my way through the last campaign I started. It's not the [B]only[/B] way to start a neotrad campaign, but it's one I've found to work well [B]for me[/B]. Obviously, YMMV. There'll be some links to things in my GDrive. So, this is the third campaign I've started in this world--the first ran 1-20, the second is currently at (I think) level 17. (That is correct, I don't always know what level the PCs in a given campaign are.) I'd established the city of Dhaqi during the second campaign, and I decided I wanted to start a campaign in a big city and see if I could have it orbit that for a long time. (There will be references to things in the setting other than Dhaqi in the files I link, but I don't think any of those will prevent understanding. I can unpack anything at request.) Most of the time, the first time a group of PCs enter or deal with a city-type location, they get a quick-and-dirty thumbnail of the city. Dhaqi's looked like this: [URL='https://drive.google.com/file/d/19h-axv1U5wFCGq9IykLYAa5wb4wJMLgT/view?usp=drive_link']Dhaqi in Brief[/URL] I wanted the PCs to be, if not natives of Dhaqi, then long-time residents. They'd know the city better than that, I thought--and I knew I wanted them to fill in some details, which meant I needed to tell them more about the city so they could have a better sense of the negative space they were working in/with. I ended up with this: [URL='https://drive.google.com/file/d/1MhcvJc9k-jSExO-73Ujk3IGjIaqal_lr/view?usp=drive_link']Dhaqi in Some Detail[/URL] (Here I should say that while I probably know more about Dhaqi than is in even the second, more detailed document, I don't have the vast majority of it written down.) After giving the players that, I started with my wife (who I know is good at this sort of thing) and asked her for two people, a place or group, and an event in Dhaqi, and how her character was connected to them; then I rolled a relevant die to determine whom I'd ask next. After all six players had responded, I had this: [URL='https://drive.google.com/file/d/1DgfiJwJHC_M4c8Ge-Mv-gUUs04E1lCPr/view?usp=drive_link']Character Connections to Dhaqi[/URL] (Additionally, they had given me backstories ranging from a couple of paragraphs to over 2,000 words--no novellas this time. I do not have all of those in one place, so I cannot share them easily.) Once I had all their connections to Dhaqi, I set up a situation that started in Ikaz's Ruins involving a group of wererats attempting to take over Dhaqi's criminal underworld (which didn't kick off with wererats, because [B]level one characters[/B]) and put things in motion. The PCs have poked around and done some damage to the plans--they're probably just about to unravel the whole thing. I've provided them with information to at least three things from their backstories while they've been dealing with the wererats; once that's done, they'll have options for what to pursue next. [/QUOTE]
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