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Help me understand & find the fun in OC/neo-trad play...
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<blockquote data-quote="tetrasodium" data-source="post: 9357427" data-attributes="member: 93670"><p>Going to break this up a bit because there are some initial checkboxes that settle things a bit before moving on to the rest.</p><p></p><p>Yes, I agree. The venn diagram of that discussion is rather fuzzy. That was the reason I asked for something longer form, it was not a potshot.</p><p></p><p>Thank you. That admission says a lot, <em>especially</em> the last two points.</p><p></p><p>This is a rather unfair bristling over a genuine question. The existence of this thread itself demonstrates that "neotrad" is not some downtrodden thing that needs to hide in shadows fretfully hoping to avoid the notice of some of the farcical descriptions of DMs take action.</p><p></p><p>I don't feel it is your problem, but the existence of such a thing would provide a (hopefully) clear touchstone that could be held up as an example. As noted abovem the rest of your post was useful wrt <em>inching</em> towards understanding.</p><p>[HR][/HR]</p><p></p><p></p><p>I was under the impression that neotrad was not some playstyle that needs to be analyzed through the lens of indirect historical observation. While my experience with players declaring themselves to be neotrad aligns with your observations in those first three sentences I'm not sure how that helps with clearing up how/if the story/shared narrative type gameplay elements you described as neotrad-like in <a href="https://www.enworld.org/threads/help-me-understand-find-the-fun-in-oc-neo-trad-play.704416/post-9356386" target="_blank">post63</a> when applied through neotrad play are distinct from story/shared narrative. However ↓ this ↓ does</p><p></p><p>What I'm absorbing from your post as a whole when colored by that last bit is that some key element of "neotrad" involves the <em>player</em> deciding for themselves to eschew the rules of the game being played & this isn't the only post that carried those vibes. If true that seems like it should be right up there spotlighted front & center for neotrad just as character longevity is highlighted in dcc funnel type play or be made clear as not the case.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9357427, member: 93670"] Going to break this up a bit because there are some initial checkboxes that settle things a bit before moving on to the rest. Yes, I agree. The venn diagram of that discussion is rather fuzzy. That was the reason I asked for something longer form, it was not a potshot. Thank you. That admission says a lot, [I]especially[/I] the last two points. This is a rather unfair bristling over a genuine question. The existence of this thread itself demonstrates that "neotrad" is not some downtrodden thing that needs to hide in shadows fretfully hoping to avoid the notice of some of the farcical descriptions of DMs take action. I don't feel it is your problem, but the existence of such a thing would provide a (hopefully) clear touchstone that could be held up as an example. As noted abovem the rest of your post was useful wrt [I]inching[/I] towards understanding. [HR][/HR] I was under the impression that neotrad was not some playstyle that needs to be analyzed through the lens of indirect historical observation. While my experience with players declaring themselves to be neotrad aligns with your observations in those first three sentences I'm not sure how that helps with clearing up how/if the story/shared narrative type gameplay elements you described as neotrad-like in [URL='https://www.enworld.org/threads/help-me-understand-find-the-fun-in-oc-neo-trad-play.704416/post-9356386']post63[/URL] when applied through neotrad play are distinct from story/shared narrative. However ↓ this ↓ does What I'm absorbing from your post as a whole when colored by that last bit is that some key element of "neotrad" involves the [I]player[/I] deciding for themselves to eschew the rules of the game being played & this isn't the only post that carried those vibes. If true that seems like it should be right up there spotlighted front & center for neotrad just as character longevity is highlighted in dcc funnel type play or be made clear as not the case. [/QUOTE]
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