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Help me understand & find the fun in OC/neo-trad play...
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<blockquote data-quote="bloodtide" data-source="post: 9357703" data-attributes="member: 6684958"><p>The big pitfall is the players. In both how honest they are with themselves and how articulate they are....</p><p></p><p>A lot of players will say they like the same default stuff, often whatever is popular or cool. Or if the group has a person that stands out as "cool", often other players will just suddenly like whatever they like. And they won't want to say what they really like.</p><p></p><p>Then there is the problem of getting them to even just say "what do you like". So many players give vague, incomplete answers. </p><p></p><p></p><p>The reality part is:</p><p>Triad: the hook is generic. Nearly anyone can take the hook based their individual personality. A good character does good deeds, for example.</p><p>Neo Triad: The Hook is personal. The warlord of the evil empire is your Father, and he has the Force...and you the Son are the only other one in the galaxy that also has the Force and has a chance to stop him.....</p><p></p><p>It is unrealistic for some to have every bad guy in the world somehow directly related to the PCs as well as every hook tailored to the PCs too.</p><p></p><p>Agrees with one. Disagrees with two. Does not care about three.</p><p></p><p></p><p>Triad is more Hard Fun then "screwing over the players." But most players don't bother to make the distinction: anything they don't like is "wrong".</p><p></p><p>Even a lot of Classic is more Hard Fun then just "being screwed". Like when the characters walk into a dungeon and find teleport spells don't work....many players just toss up their arms and say "the DM is screwing us over". And it does not matter at all to the players that there is a teleport suppression field.</p><p></p><p>The thing is...it is not binary. Very little is. It is more a scale. Some Neo T games are where the players tell the DM what to do. Say 10 on the scale. Most games are in the middle at 5, where the DM does most of what the players want. Some games are at the other end of 1, where the DM just considers a player note or two. They are still all Neo T games.</p><p></p><p>The traditional game is: Dm does whatever they want at 10. The DM takes some of the vague suggestions of the players...maybe...and puts them in the game the way the DM wants too at 5. And down at 1, where the DM does a "fair amount" of what they players want.</p><p></p><p>So Traditional 1 is Neo T 4.....because they are "related".</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9357703, member: 6684958"] The big pitfall is the players. In both how honest they are with themselves and how articulate they are.... A lot of players will say they like the same default stuff, often whatever is popular or cool. Or if the group has a person that stands out as "cool", often other players will just suddenly like whatever they like. And they won't want to say what they really like. Then there is the problem of getting them to even just say "what do you like". So many players give vague, incomplete answers. The reality part is: Triad: the hook is generic. Nearly anyone can take the hook based their individual personality. A good character does good deeds, for example. Neo Triad: The Hook is personal. The warlord of the evil empire is your Father, and he has the Force...and you the Son are the only other one in the galaxy that also has the Force and has a chance to stop him..... It is unrealistic for some to have every bad guy in the world somehow directly related to the PCs as well as every hook tailored to the PCs too. Agrees with one. Disagrees with two. Does not care about three. Triad is more Hard Fun then "screwing over the players." But most players don't bother to make the distinction: anything they don't like is "wrong". Even a lot of Classic is more Hard Fun then just "being screwed". Like when the characters walk into a dungeon and find teleport spells don't work....many players just toss up their arms and say "the DM is screwing us over". And it does not matter at all to the players that there is a teleport suppression field. The thing is...it is not binary. Very little is. It is more a scale. Some Neo T games are where the players tell the DM what to do. Say 10 on the scale. Most games are in the middle at 5, where the DM does most of what the players want. Some games are at the other end of 1, where the DM just considers a player note or two. They are still all Neo T games. The traditional game is: Dm does whatever they want at 10. The DM takes some of the vague suggestions of the players...maybe...and puts them in the game the way the DM wants too at 5. And down at 1, where the DM does a "fair amount" of what they players want. So Traditional 1 is Neo T 4.....because they are "related". [/QUOTE]
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