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Help me understand & find the fun in OC/neo-trad play...
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<blockquote data-quote="tetrasodium" data-source="post: 9358190" data-attributes="member: 93670"><p>This so much. The kind of gameplay "neotrad" seems to describe requires games where without fail a single player can trivially grind them to an immediate collapse towards death spiral of the game itself if they drop the ball in ways like you describe. That death spiral of play either takes the form of superman's world of cardboard where it doesn't fit or everyone else at the table losing interest because they are shifting gears from anything world & character focused to keeping bob from destroying the game.</p><p></p><p>With it <a href="https://www.enworld.org/threads/help-me-understand-find-the-fun-in-oc-neo-trad-play.704416/post-9357388" target="_blank">out in the open </a>that the "<em>vast majority</em>" of people discussing it "<em>aren't involved with it, don't like it, and only know it second hand</em>" I feel confident highlighting those kinds of results because I <em>do</em> like and have run so many games☆ that <em>should</em> fit under what neotrad claims to be (various flavors of fate, savageworlds, fiasco, etc). When the "neotrad" writeup along with so many descriptions of it not even hinting at such things makes understanding how it could <em>possibly</em> work incredibly difficult. So much of what gets written about what "neotrad" as a play style <em>really</em> feels like trying to describe those types of games while only having experience with d&d or similar and using that experience to fill in the blanks after hearing about them. Looking at it through that sort of lens clears up a lot of the conflicting & confusing writeups</p><p></p><p>☆more than one of them was an ongoing weekly game open to anyone who shows up to play it at a flgs too</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9358190, member: 93670"] This so much. The kind of gameplay "neotrad" seems to describe requires games where without fail a single player can trivially grind them to an immediate collapse towards death spiral of the game itself if they drop the ball in ways like you describe. That death spiral of play either takes the form of superman's world of cardboard where it doesn't fit or everyone else at the table losing interest because they are shifting gears from anything world & character focused to keeping bob from destroying the game. With it [URL='https://www.enworld.org/threads/help-me-understand-find-the-fun-in-oc-neo-trad-play.704416/post-9357388']out in the open [/URL]that the "[I]vast majority[/I]" of people discussing it "[I]aren't involved with it, don't like it, and only know it second hand[/I]" I feel confident highlighting those kinds of results because I [I]do[/I] like and have run so many games☆ that [I]should[/I] fit under what neotrad claims to be (various flavors of fate, savageworlds, fiasco, etc). When the "neotrad" writeup along with so many descriptions of it not even hinting at such things makes understanding how it could [I]possibly[/I] work incredibly difficult. So much of what gets written about what "neotrad" as a play style [I]really[/I] feels like trying to describe those types of games while only having experience with d&d or similar and using that experience to fill in the blanks after hearing about them. Looking at it through that sort of lens clears up a lot of the conflicting & confusing writeups ☆more than one of them was an ongoing weekly game open to anyone who shows up to play it at a flgs too [/QUOTE]
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