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Help me understand & find the fun in OC/neo-trad play...
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<blockquote data-quote="FrozenNorth" data-source="post: 9358240" data-attributes="member: 7020832"><p>This sounds like a fun game! Can I play too?</p><p></p><p>Trad hook: The quest-giver asks you to steal a map for him from the local museum. He claims they refused to sell it to him, but offers no proof. He doesn’t say why he needs the map or provide any reason why the museum shouldn’t keep it.</p><p></p><p>The players go along with it because the alternative is not playing the adventure. (This is an actual campaign hook in an actual published adventure).</p><p></p><p>Neo-trad hook: Your tweenage brother, fool of a Took that he is, wandered off looking for adventure. You need to find him before he gets hurt.</p><p></p><p>I know which hook is more likely to get buy-in from the players. It’s not unrealistic to think that players and characters are more motivated by issues they have told you matter to them.</p><p></p><p>In a lot of ways, it’s more realistic. “My brother’s missing…” makes it likely that me and my three friends would take centre stage in finding him. “A dragon is menacing Stillben” makes it weird that the only people who seem motivated to stop this are me and my three buddies.</p><p></p><p>As a sidenote: Star Wars is a terrible example here. The original trilogy is extremely plot-driven. If Vader, Leah and Luke are unrelated, a lot of the trilogy proceeds in the exact same way.</p></blockquote><p></p>
[QUOTE="FrozenNorth, post: 9358240, member: 7020832"] This sounds like a fun game! Can I play too? Trad hook: The quest-giver asks you to steal a map for him from the local museum. He claims they refused to sell it to him, but offers no proof. He doesn’t say why he needs the map or provide any reason why the museum shouldn’t keep it. The players go along with it because the alternative is not playing the adventure. (This is an actual campaign hook in an actual published adventure). Neo-trad hook: Your tweenage brother, fool of a Took that he is, wandered off looking for adventure. You need to find him before he gets hurt. I know which hook is more likely to get buy-in from the players. It’s not unrealistic to think that players and characters are more motivated by issues they have told you matter to them. In a lot of ways, it’s more realistic. “My brother’s missing…” makes it likely that me and my three friends would take centre stage in finding him. “A dragon is menacing Stillben” makes it weird that the only people who seem motivated to stop this are me and my three buddies. As a sidenote: Star Wars is a terrible example here. The original trilogy is extremely plot-driven. If Vader, Leah and Luke are unrelated, a lot of the trilogy proceeds in the exact same way. [/QUOTE]
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