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Help me understand & find the fun in OC/neo-trad play...
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<blockquote data-quote="Shardstone" data-source="post: 9358327" data-attributes="member: 6807784"><p>I actually don't think we're all that different in our views of Neotrad.</p><p></p><p>Usually, Neotrad games are mid-tier crunch, like D&D, Symbaroum, and so on. However, there are crunchy and lite Neotrad games. Regardless, since Neotrad games tend to be mid-crunch, that means some level of prep is necessary to run a good game; this is a result of mid-crunch games requiring either mastery to run well or prep so you can get all the different parts of the system assembled in such a way so as to smoothly run the game.</p><p></p><p>A great example of a Neotrad game is Invisible Sun. Lots of rules, all focused on playing out characters and their character arcs (which can be anything from having a kid in this surrealist magic world or becoming the head mage of an organization). So long as the game is more focused on the adventurers as opposed to the adventure, it feels Neotrad to me. This does not mean the adventure is unimportant. Many people read stuff like this and form an instant black and white perspective. In reality, the adventure matters a lot, because the adventure and adventurers are intrinsically linked in Neotrad; there is no adventure without these characters, and these characters in turn shape and color the adventure. </p><p></p><p>This is opposed to truly traditional games and old modules where the characters and their origins do not matter at all.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9358327, member: 6807784"] I actually don't think we're all that different in our views of Neotrad. Usually, Neotrad games are mid-tier crunch, like D&D, Symbaroum, and so on. However, there are crunchy and lite Neotrad games. Regardless, since Neotrad games tend to be mid-crunch, that means some level of prep is necessary to run a good game; this is a result of mid-crunch games requiring either mastery to run well or prep so you can get all the different parts of the system assembled in such a way so as to smoothly run the game. A great example of a Neotrad game is Invisible Sun. Lots of rules, all focused on playing out characters and their character arcs (which can be anything from having a kid in this surrealist magic world or becoming the head mage of an organization). So long as the game is more focused on the adventurers as opposed to the adventure, it feels Neotrad to me. This does not mean the adventure is unimportant. Many people read stuff like this and form an instant black and white perspective. In reality, the adventure matters a lot, because the adventure and adventurers are intrinsically linked in Neotrad; there is no adventure without these characters, and these characters in turn shape and color the adventure. This is opposed to truly traditional games and old modules where the characters and their origins do not matter at all. [/QUOTE]
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