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Help me understand & find the fun in OC/neo-trad play...
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<blockquote data-quote="bloodtide" data-source="post: 9358501" data-attributes="member: 6684958"><p>This also has the big point of most Neo T players playing characters as themselves. And most Traditional players are deep role playing a character. </p><p></p><p>This is exactly what I'm talking about. Traditional play: DM does whatever they want on their whim. Neo T: see above.</p><p></p><p>How? Where? </p><p></p><p>I agree that the DM's whims have no place in Neo T. And it has nothing to do with being hostile. Though I wonder how you say it's fine for "events to occur" in Neo T, as long as they are not at the DM whim? How do you tell them apart? Player whim?</p><p></p><p></p><p>But wait, ok, you say you run a story game...that 5th(?) type of game on that website list that I did not mention? Ok...</p><p></p><p>Reasonably. I'll take it.</p><p>Traditional game: The DM does whatever they want on a whim. End of Line.</p><p>Neo T and Story games: The DM can only take reasonable actions, as defined by all the players.</p><p></p><p></p><p>This is just the two paths to the same goal though. </p><p>Traditional Game: The DM does things based solely on their own judgment of what will make an enjoyable game for everyone.</p><p>Neo T Game: All the players of the game decide together what will make an enjoyable game for everyone.</p><p></p><p></p><p>I have not seen you give any data for anything? </p><p></p><p></p><p>This is true of Classic, not Traditional. . </p><p></p><p>Though the big point is you are only talking about mechanics. If a game has detailed character arc rules then it is Neo T.</p><p></p><p>Though note "characters and origins" do matter in a Traditional game. They just are not in the rules and woven into the adventure. </p><p></p><p></p><p></p><p>Seems odd.</p><p>I say a Traditional game is where the DM can do whatever they want on a whim.</p><p>And a Neo T game is where the DM can't just do whatever they want on a whim.</p><p></p><p>And you have never seen that? I mean I guess you might have seen a game where a DM could do anything....but they chose to act like a Neo T dm?</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9358501, member: 6684958"] This also has the big point of most Neo T players playing characters as themselves. And most Traditional players are deep role playing a character. This is exactly what I'm talking about. Traditional play: DM does whatever they want on their whim. Neo T: see above. How? Where? I agree that the DM's whims have no place in Neo T. And it has nothing to do with being hostile. Though I wonder how you say it's fine for "events to occur" in Neo T, as long as they are not at the DM whim? How do you tell them apart? Player whim? But wait, ok, you say you run a story game...that 5th(?) type of game on that website list that I did not mention? Ok... Reasonably. I'll take it. Traditional game: The DM does whatever they want on a whim. End of Line. Neo T and Story games: The DM can only take reasonable actions, as defined by all the players. This is just the two paths to the same goal though. Traditional Game: The DM does things based solely on their own judgment of what will make an enjoyable game for everyone. Neo T Game: All the players of the game decide together what will make an enjoyable game for everyone. I have not seen you give any data for anything? This is true of Classic, not Traditional. . Though the big point is you are only talking about mechanics. If a game has detailed character arc rules then it is Neo T. Though note "characters and origins" do matter in a Traditional game. They just are not in the rules and woven into the adventure. Seems odd. I say a Traditional game is where the DM can do whatever they want on a whim. And a Neo T game is where the DM can't just do whatever they want on a whim. And you have never seen that? I mean I guess you might have seen a game where a DM could do anything....but they chose to act like a Neo T dm? [/QUOTE]
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