Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Help me understand & find the fun in OC/neo-trad play...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bloodtide" data-source="post: 9358636" data-attributes="member: 6684958"><p>Well, I'm using the common defination of the word "whim", like the one found on Dictonary.com: " an odd or capricious notion or desire; a sudden or freakish fancy:<em> a sudden whim to take a midnight walk." </em>There is nothing about caring.<em> </em></p><p></p><p>And looking back I typed "most" and "many" and all other such conditional words and not absolutes...</p><p></p><p>I see this as a good split. You see Neo T as using "reasonable choice" and "considerate" as per the groups definitions of each word. The Traditional DM just does whatever they want too. But both DMs are trying to make a fun game. But words like "considerate" just float around, until you give them a meaning. </p><p></p><p>This is the old Black Hat/White Hat. The Traditional DM is in on way doing anything bad to the players.....but acting as the DM of the game, they have no limits as to what they will do to a character.</p><p></p><p>See above.</p><p></p><p>This goes back to having a group that just agrees with you on nearly everything. Then sure the things you do will be fine with them: they are pre approved.</p><p></p><p>It is. Though as you typed above, you only see the bad jerk DM side. It's like saying fire is bad as it burns people and things, and ignoring that fire also keeps us warm and cooks food. </p><p></p><p>Well, the Neo T game is all about the character's first...and the players are the ones with characters. And the players are the ones making arcs for their characters, and telling the DM. Then the DM runs the game based on that. </p><p></p><p>To run down the quick list: Would you ever randomly kill a PC? Have the PCs be captured? Have the PCs loose items and equipment? Have the PC be subject to a long lasting effect they can't undo? Would you mind control a PC?</p><p></p><p>Now, sure, it's easy to say "oh, I had a PC loose a copper spoon in my last game" to say that loosing things happens in a set game. So, for some more details:</p><p></p><p>*Have a PC loose their major part of their character build. The classic is the wizard loosing the spellbook. </p><p>*Have the PC be lost, with no easy way home.</p><p>*Have the PCs be captured. Loose all their stuff and then try and escape.</p><p>*Have PCs tumble off bridges, walls or cliffs and loose times that can't just be replaced.</p><p>*Have the PC transformed into an animal, and now must play the game as that animal.</p><p>*Have the PC under the effect of a major curse, like they can not heal, that they just can't "remove" easy</p><p>*Have the PC under mind control for an extended time, at least a game session </p><p></p><p>All of the above is common in Traditional game play....but rare in Neo T. Most Neo T players and DMs don't even like most of the above, and would not put them in any game. Many DMs feel they need to ask permission before they have an event like capturing the PCs. And even if the PCs agree, they will have conditions......like all the characters stuff must be in a box right next to their cell so they get all their stuff back.</p><p></p><p>For many of the above, a Neo T player would just quit the game. The traditional player just plays through it.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9358636, member: 6684958"] Well, I'm using the common defination of the word "whim", like the one found on Dictonary.com: " an odd or capricious notion or desire; a sudden or freakish fancy:[I] a sudden whim to take a midnight walk." [/I]There is nothing about caring.[I] [/I] And looking back I typed "most" and "many" and all other such conditional words and not absolutes... I see this as a good split. You see Neo T as using "reasonable choice" and "considerate" as per the groups definitions of each word. The Traditional DM just does whatever they want too. But both DMs are trying to make a fun game. But words like "considerate" just float around, until you give them a meaning. This is the old Black Hat/White Hat. The Traditional DM is in on way doing anything bad to the players.....but acting as the DM of the game, they have no limits as to what they will do to a character. See above. This goes back to having a group that just agrees with you on nearly everything. Then sure the things you do will be fine with them: they are pre approved. It is. Though as you typed above, you only see the bad jerk DM side. It's like saying fire is bad as it burns people and things, and ignoring that fire also keeps us warm and cooks food. Well, the Neo T game is all about the character's first...and the players are the ones with characters. And the players are the ones making arcs for their characters, and telling the DM. Then the DM runs the game based on that. To run down the quick list: Would you ever randomly kill a PC? Have the PCs be captured? Have the PCs loose items and equipment? Have the PC be subject to a long lasting effect they can't undo? Would you mind control a PC? Now, sure, it's easy to say "oh, I had a PC loose a copper spoon in my last game" to say that loosing things happens in a set game. So, for some more details: *Have a PC loose their major part of their character build. The classic is the wizard loosing the spellbook. *Have the PC be lost, with no easy way home. *Have the PCs be captured. Loose all their stuff and then try and escape. *Have PCs tumble off bridges, walls or cliffs and loose times that can't just be replaced. *Have the PC transformed into an animal, and now must play the game as that animal. *Have the PC under the effect of a major curse, like they can not heal, that they just can't "remove" easy *Have the PC under mind control for an extended time, at least a game session All of the above is common in Traditional game play....but rare in Neo T. Most Neo T players and DMs don't even like most of the above, and would not put them in any game. Many DMs feel they need to ask permission before they have an event like capturing the PCs. And even if the PCs agree, they will have conditions......like all the characters stuff must be in a box right next to their cell so they get all their stuff back. For many of the above, a Neo T player would just quit the game. The traditional player just plays through it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Help me understand & find the fun in OC/neo-trad play...
Top