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Help me understand & find the fun in OC/neo-trad play...
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<blockquote data-quote="Not a Decepticon" data-source="post: 9358674" data-attributes="member: 7020527"><p>No? In fact, I would say the opposite. In games I run, when my players ignore the problem, that is also treated as their decision, that will have consequences.</p><p></p><p></p><p>How about you get off that high horse, reread the article and see the author flat out says THIS DOESN'T APPLY TO GAMES but to the way individual people or fandom communities view them? You can easily run any type of game in Savage Worlds and you're doing some real no true Scotsman here by deciding that if people who run character-focused games didn't run it in the right system, it doesn't count. I run Blades in the Dark, which is very character driven. Yet several examples I have used in my previous post were from my d&d games. I have played my first Fate session with a guy who would run it in a way that DELETED all my agency and, not knowing the system, I only realized this is GM issue when the same guy ran me Only War, a system I knew, exactly the same way. Six philosophies are not about a specific game, it's not a cut and dry what game is or isn't this or that category. GMs can embody a philosophy, fandoms can, maybe creators and designers. It's not about individual games.</p><p></p><p>Also, you completely mispresented, in the most insulting way, my point about how this type of game requires cooperation between GM and players to tell a story together to naughty word on this sytele ald claim it allows one bad apple to destroy it, when my point was that in properly run character-driven game this bad apple will not happen.</p></blockquote><p></p>
[QUOTE="Not a Decepticon, post: 9358674, member: 7020527"] No? In fact, I would say the opposite. In games I run, when my players ignore the problem, that is also treated as their decision, that will have consequences. How about you get off that high horse, reread the article and see the author flat out says THIS DOESN'T APPLY TO GAMES but to the way individual people or fandom communities view them? You can easily run any type of game in Savage Worlds and you're doing some real no true Scotsman here by deciding that if people who run character-focused games didn't run it in the right system, it doesn't count. I run Blades in the Dark, which is very character driven. Yet several examples I have used in my previous post were from my d&d games. I have played my first Fate session with a guy who would run it in a way that DELETED all my agency and, not knowing the system, I only realized this is GM issue when the same guy ran me Only War, a system I knew, exactly the same way. Six philosophies are not about a specific game, it's not a cut and dry what game is or isn't this or that category. GMs can embody a philosophy, fandoms can, maybe creators and designers. It's not about individual games. Also, you completely mispresented, in the most insulting way, my point about how this type of game requires cooperation between GM and players to tell a story together to naughty word on this sytele ald claim it allows one bad apple to destroy it, when my point was that in properly run character-driven game this bad apple will not happen. [/QUOTE]
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