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Help me understand & find the fun in OC/neo-trad play...
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<blockquote data-quote="bloodtide" data-source="post: 9358731" data-attributes="member: 6684958"><p>If you have seen them many times, I wonder if your game is Neo T? </p><p></p><p>And you say the occur, but you don't mention the severity. So if you count that one time a character got turned into a turtle for a couple minutes and then it was dispeled. I'm talking about when the character becomes a duck for several game sessions, maybe weeks or months in real life time. </p><p></p><p>And you don't mention if the players agree or not. Because that makes a big difference.</p><p></p><p>And . the "tractable challenge with an interesting storyline" is likely a split between the two games. And again, it depends on if the players agree or not. As you say, both games have the characters getting cursed and having to adventure to find the cure. But I would think only traditional has the events like the characters falling off a bridge into a raging river and loosing many of their items. </p><p></p><p></p><p></p><p>Don't think I ever typed that? I thought I typed above that in a Neo T game all the power and control is shared between all the players(with the DM as a player). But a challenge is more vague...and depends on the players.</p><p></p><p>Again, I said 'many'....not "all must do it". Every game type has players that play themselves....it is very common. It does stand out the most in Neo T games and the Story games.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9358731, member: 6684958"] If you have seen them many times, I wonder if your game is Neo T? And you say the occur, but you don't mention the severity. So if you count that one time a character got turned into a turtle for a couple minutes and then it was dispeled. I'm talking about when the character becomes a duck for several game sessions, maybe weeks or months in real life time. And you don't mention if the players agree or not. Because that makes a big difference. And . the "tractable challenge with an interesting storyline" is likely a split between the two games. And again, it depends on if the players agree or not. As you say, both games have the characters getting cursed and having to adventure to find the cure. But I would think only traditional has the events like the characters falling off a bridge into a raging river and loosing many of their items. Don't think I ever typed that? I thought I typed above that in a Neo T game all the power and control is shared between all the players(with the DM as a player). But a challenge is more vague...and depends on the players. Again, I said 'many'....not "all must do it". Every game type has players that play themselves....it is very common. It does stand out the most in Neo T games and the Story games. [/QUOTE]
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