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Help me understand & find the fun in OC/neo-trad play...
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<blockquote data-quote="CandyLaser" data-source="post: 9358773" data-attributes="member: 7029413"><p>Rendering a player unable to play for real-time months is ludicrous behavior, assuming you're playing a game where each player has a single character.</p><p></p><p>You are simply wrong about this. This has been pointed out many times, in this thread and others, with people giving examples from their own games. I'll add to the count, as in the next-to-last session of the game I'm currently running, one of my characters lost literally all of their gear, including their body. They're a sort of magical plasma that inhabits different constructed shells, so this wasn't fatal, but they haven't gotten their gear back yet, and at the current rate I'd estimate that it'll be at least another couple of real-life weeks before they do. At no point did I confer with the player before doing this, and my game is much, much closer to a neo-traditional game than a traditional one. </p><p></p><p>Power and control being shared does not mean that everyone has a veto on anything that happens at the table. Most PBtA games, for instance, restrict what the GM is able to do—but <em>only</em> the GM has the ability to make Moves/Cuts/etc.</p></blockquote><p></p>
[QUOTE="CandyLaser, post: 9358773, member: 7029413"] Rendering a player unable to play for real-time months is ludicrous behavior, assuming you're playing a game where each player has a single character. You are simply wrong about this. This has been pointed out many times, in this thread and others, with people giving examples from their own games. I'll add to the count, as in the next-to-last session of the game I'm currently running, one of my characters lost literally all of their gear, including their body. They're a sort of magical plasma that inhabits different constructed shells, so this wasn't fatal, but they haven't gotten their gear back yet, and at the current rate I'd estimate that it'll be at least another couple of real-life weeks before they do. At no point did I confer with the player before doing this, and my game is much, much closer to a neo-traditional game than a traditional one. Power and control being shared does not mean that everyone has a veto on anything that happens at the table. Most PBtA games, for instance, restrict what the GM is able to do—but [I]only[/I] the GM has the ability to make Moves/Cuts/etc. [/QUOTE]
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