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Help me understand & find the fun in OC/neo-trad play...
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<blockquote data-quote="Not a Decepticon" data-source="post: 9359972" data-attributes="member: 7020527"><p>It's a game that is build on Forged in the Dark rules, with very strong emphasis about player decisions and agency and plot moving through success at a cost. Entire Forged in the Dark movement as a whole is the main thing people point at as neotrad, alongside its cousin, Powered by the Apocalypse. It's also a game where players command a military unit, each player will rotate through multiple characters and can even sacrifice them to help the unit's survival. So this is a game that is part of the face of neotrad that does everything you've said netrad would never dare to do.</p><p></p><p>As a matter of fact, you should also explain to me why the game that parented the Forged in the Dark, Blades in the Dark, literally tells the players to treat their character like a stolen car and not get attached.</p></blockquote><p></p>
[QUOTE="Not a Decepticon, post: 9359972, member: 7020527"] It's a game that is build on Forged in the Dark rules, with very strong emphasis about player decisions and agency and plot moving through success at a cost. Entire Forged in the Dark movement as a whole is the main thing people point at as neotrad, alongside its cousin, Powered by the Apocalypse. It's also a game where players command a military unit, each player will rotate through multiple characters and can even sacrifice them to help the unit's survival. So this is a game that is part of the face of neotrad that does everything you've said netrad would never dare to do. As a matter of fact, you should also explain to me why the game that parented the Forged in the Dark, Blades in the Dark, literally tells the players to treat their character like a stolen car and not get attached. [/QUOTE]
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