Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Help me understand & find the fun in OC/neo-trad play...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrozenNorth" data-source="post: 9361268" data-attributes="member: 7020832"><p>To elaborate a bit further …</p><p>1. The first adventure didn’t seem like it would interest the characters we were playing…despite the fact that we were all playing the adventure’s pregen characters.</p><p>2. In multiple adventures, the adventure not only told us directly where to go, but directed us to take a particular path to get there. It was painfully obvious that a particular path was necessary so we could face the pregenerated obstacles the adventure had prepared.</p><p>3. The adventure was a series of pregenerated encounters. In the series of 5 adventures, there appeared to be a single encounter where any action we had taken up to that point modified anything. </p><p>4. In two adventures, canon NPCs tagged along. We had no choice in the matter.</p><p>5. Cut scenes in combat. Literally. In every single combat when you reduced the enemy to 0 hp, a cut scene would occur to rob you of the victory. Several times the monster ran away (and you couldn’t do anything). One time, the sun came up snd turned the monster to stone. One time, the monsters just came back to life so they could be incorporated into the epilogue.</p><p>6. As mentioned, we played pregen characters. Multiple times, we encountered NPCs who should know our characters. This had no impact on how the NPCs reacted to us.</p><p>7. Building on that last point. We arrived at our f’ing home, where my character was the heir to the manor, and the first words out of the current master’s (my father) mouth “What business brings you to Buck Hall?”. Another adventure involved a pregen interacting with both her mother and her fiancé. The adventure did not seem to warn the GM that this might derail the adventure.</p><p>8. The majority of encounters had minimal ways to solve them: roll the appropriate skill. Even encounters where you could roll more than 1 skill, the consequences were the same regardless of the skill you rolled.</p><p>9. Adventure 4 started with our characters arrested for actions we did in Adventure 1. This is the case despite the fact that there were no witnesses or evidence we did anything wrong, and several months had passed between the adventures.</p><p></p><p>Yeah, this did not feel like a neo-trad experience. This felt like a trad experience done really poorly.</p><p></p><p>Not related to the trad-neo trad issue, but…</p><p>10. The pregens were created according to the One Ring rules. However, since the characters were all hobbits, under the One Ring rules they all had virtually the same skills. This was a major pain as all skills rolls were either “we are all trained in this at roughly the same rank” or “none of us are trained in this so why are we even rolling?”*</p><p></p><p>*Note: as with most things, in the hands of a capable adventure writer, you could probably take this element and make it suspenseful, or at least interesting. That didn’t happen here.</p></blockquote><p></p>
[QUOTE="FrozenNorth, post: 9361268, member: 7020832"] To elaborate a bit further … 1. The first adventure didn’t seem like it would interest the characters we were playing…despite the fact that we were all playing the adventure’s pregen characters. 2. In multiple adventures, the adventure not only told us directly where to go, but directed us to take a particular path to get there. It was painfully obvious that a particular path was necessary so we could face the pregenerated obstacles the adventure had prepared. 3. The adventure was a series of pregenerated encounters. In the series of 5 adventures, there appeared to be a single encounter where any action we had taken up to that point modified anything. 4. In two adventures, canon NPCs tagged along. We had no choice in the matter. 5. Cut scenes in combat. Literally. In every single combat when you reduced the enemy to 0 hp, a cut scene would occur to rob you of the victory. Several times the monster ran away (and you couldn’t do anything). One time, the sun came up snd turned the monster to stone. One time, the monsters just came back to life so they could be incorporated into the epilogue. 6. As mentioned, we played pregen characters. Multiple times, we encountered NPCs who should know our characters. This had no impact on how the NPCs reacted to us. 7. Building on that last point. We arrived at our f’ing home, where my character was the heir to the manor, and the first words out of the current master’s (my father) mouth “What business brings you to Buck Hall?”. Another adventure involved a pregen interacting with both her mother and her fiancé. The adventure did not seem to warn the GM that this might derail the adventure. 8. The majority of encounters had minimal ways to solve them: roll the appropriate skill. Even encounters where you could roll more than 1 skill, the consequences were the same regardless of the skill you rolled. 9. Adventure 4 started with our characters arrested for actions we did in Adventure 1. This is the case despite the fact that there were no witnesses or evidence we did anything wrong, and several months had passed between the adventures. Yeah, this did not feel like a neo-trad experience. This felt like a trad experience done really poorly. Not related to the trad-neo trad issue, but… 10. The pregens were created according to the One Ring rules. However, since the characters were all hobbits, under the One Ring rules they all had virtually the same skills. This was a major pain as all skills rolls were either “we are all trained in this at roughly the same rank” or “none of us are trained in this so why are we even rolling?”* *Note: as with most things, in the hands of a capable adventure writer, you could probably take this element and make it suspenseful, or at least interesting. That didn’t happen here. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Help me understand & find the fun in OC/neo-trad play...
Top