Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Help me understand & find the fun in OC/neo-trad play...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="overgeeked" data-source="post: 9361482" data-attributes="member: 86653"><p>Where the scene breaks down, for me, is the overlap with OC play. You can play OSR games where the characters matter. It's no more difficult than finding out the PCs' goals and dropping those into the game. But, once the characters go from being important, from simply mattering, and become the central focus, things break down. For me.</p><p></p><p>In a weird twist, Professor DM of Dungeon Craft also dropped a video today. His is about the recent Vecna module. I think part of the video is relevant.</p><p></p><p>[MEDIA=youtube]pJA2BBkb-2k[/MEDIA]</p><p></p><p></p><p>Around 10:00 is the relevant bit. He brings up two points. First, character stats do not dictate how epic the stories in your game can be. You can have epic stories with low-level characters. Second, things that happen in play, during the actual game, are wildly more relevant, memorable, epic, etc than any bit of lore or backstory will ever be.</p><p></p><p>I agree completely with both of those points. And I think the second one, despite being about villains, also applies to PCs. No villain you tell your players to hate is ever going to be hated as much as the villain your players <em>learned to hate during play</em>. No PC backstory is ever going to be as awesome as <em>playing through those moments at the table</em>.</p><p></p><p>This is one of the reasons despite understanding more about the neo-trad style now (honestly thanks everyone), I don't think it will ever be my style. I don't want a character with a detailed backstory telling me how cool they were <em>before the game even starts</em>. <em>I want to see them be cool during play in a shared moment at the table</em>. This is also why I prefer starting characters weaker than heroes or superheroes. <em>I want to play through the character's backstory</em>, I don't want to read about it. <em>I want to experience it first hand</em>. I want that <em>zero to hero arc to happen in play at the table</em>.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9361482, member: 86653"] Where the scene breaks down, for me, is the overlap with OC play. You can play OSR games where the characters matter. It's no more difficult than finding out the PCs' goals and dropping those into the game. But, once the characters go from being important, from simply mattering, and become the central focus, things break down. For me. In a weird twist, Professor DM of Dungeon Craft also dropped a video today. His is about the recent Vecna module. I think part of the video is relevant. [MEDIA=youtube]pJA2BBkb-2k[/MEDIA] Around 10:00 is the relevant bit. He brings up two points. First, character stats do not dictate how epic the stories in your game can be. You can have epic stories with low-level characters. Second, things that happen in play, during the actual game, are wildly more relevant, memorable, epic, etc than any bit of lore or backstory will ever be. I agree completely with both of those points. And I think the second one, despite being about villains, also applies to PCs. No villain you tell your players to hate is ever going to be hated as much as the villain your players [I]learned to hate during play[/I]. No PC backstory is ever going to be as awesome as [I]playing through those moments at the table[/I]. This is one of the reasons despite understanding more about the neo-trad style now (honestly thanks everyone), I don't think it will ever be my style. I don't want a character with a detailed backstory telling me how cool they were [I]before the game even starts[/I]. [I]I want to see them be cool during play in a shared moment at the table[/I]. This is also why I prefer starting characters weaker than heroes or superheroes. [I]I want to play through the character's backstory[/I], I don't want to read about it. [I]I want to experience it first hand[/I]. I want that [I]zero to hero arc to happen in play at the table[/I]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Help me understand & find the fun in OC/neo-trad play...
Top