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Help me understand LAW and CHAOS
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<blockquote data-quote="Alcamtar" data-source="post: 1781026" data-attributes="member: 3842"><p>GOOD and EVIL are easy. They are clearly defined, having a single objective definition in the PHB, they are intuitively understood, they have corresponding energy plantes (positive/negative), and they function as real cosmic forces... you can have good- or evil-aspected items and places with meaningful magical effects of weal and corruption.</p><p></p><p>LAW and CHAOS are nebulous, and I just can't pin them down. Their PHB definition is fuzzy and can't make up its mind -- is it discipline vs. freedom (just a personality quirk), or government vs. anarchy, or civilization vs. monsterdom (Poul Anderson), or order vs. disorder (Moorcock), or... what?</p><p></p><p>If Good and Evil spells tap their energy planes, how do law/chaos spells work? What energy planes correspond with law and chaos?</p><p></p><p>Why can't priests of law Turn chaotic creatures, and why can't chaos priests Rebuke chaotic creatures?</p><p></p><p>If you can create areas of good or evil with Hallow and Unhallow, what are the law/chaos versions?</p><p></p><p>Also, every definition I can come up with for law/chaos except the Moorcockian order/disorder seems to also have a moral component such that law is "better" and more good. What do you think?</p><p></p><p>Essentially in order to make sense of the spells I need to define law/chaos as an energy, not just a personality preference. Law needs to mean more than just government or being disciplined, it needs to be a metaphysical law and energy that *produces* these. So if you flood a kingdom with Law, the government gets stronger, if you flood it with Chaos energy, it dissolves and becomes anarchy.</p><p></p><p>Any ideas?</p><p></p><p>Thanks,</p><p>Mike</p></blockquote><p></p>
[QUOTE="Alcamtar, post: 1781026, member: 3842"] GOOD and EVIL are easy. They are clearly defined, having a single objective definition in the PHB, they are intuitively understood, they have corresponding energy plantes (positive/negative), and they function as real cosmic forces... you can have good- or evil-aspected items and places with meaningful magical effects of weal and corruption. LAW and CHAOS are nebulous, and I just can't pin them down. Their PHB definition is fuzzy and can't make up its mind -- is it discipline vs. freedom (just a personality quirk), or government vs. anarchy, or civilization vs. monsterdom (Poul Anderson), or order vs. disorder (Moorcock), or... what? If Good and Evil spells tap their energy planes, how do law/chaos spells work? What energy planes correspond with law and chaos? Why can't priests of law Turn chaotic creatures, and why can't chaos priests Rebuke chaotic creatures? If you can create areas of good or evil with Hallow and Unhallow, what are the law/chaos versions? Also, every definition I can come up with for law/chaos except the Moorcockian order/disorder seems to also have a moral component such that law is "better" and more good. What do you think? Essentially in order to make sense of the spells I need to define law/chaos as an energy, not just a personality preference. Law needs to mean more than just government or being disciplined, it needs to be a metaphysical law and energy that *produces* these. So if you flood a kingdom with Law, the government gets stronger, if you flood it with Chaos energy, it dissolves and becomes anarchy. Any ideas? Thanks, Mike [/QUOTE]
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