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Help me understand mounted combat
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<blockquote data-quote="kjenks" data-source="post: 2972940" data-attributes="member: 12892"><p>The Ride skill description says you must make a Ride check if YOU are damaged:</p><p></p><p>SRD</p><p>===</p><p>Stay in Saddle: You can react instantly to try to avoid falling when your mount rears or bolts unexpectedly or when you take damage. This usage does not take an action.</p><p>===</p><p></p><p>It's an easy DC 5, so you don't even need to roll if you have Ride +4 or more.</p><p></p><p></p><p></p><p>You can take a full-round action on a non-war-trained mount; you just can't control it in battle. This isn't terrible for an archer or spellcaster since an uncontrolled horse will likely move to a safer place or just stand still, and either one is pretty good. A fun and easy way for a DM to figure out what an uncontrolled mount does each round is to roll on the chart in the Confusion spell. That's not a bad approximation of how a skittish, untrained, uncontrolled horse might act in a combat situation.</p><p></p><p>SRD</p><p>===</p><p>d% Behavior</p><p>01–10 Attack caster with melee or ranged weapons (or close with caster if attack is not possible).</p><p>11–20 Act normally.</p><p>21–50 Do nothing but babble incoherently.</p><p>51–70 Flee away from caster at top possible speed.</p><p>71–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject’s self).</p><p>===</p><p></p><p>Change "caster" to "bad thing that scares horsie in combat" and change "familiar" to "rider" so we don't have horses trying to step on their riders. Or let the horse choose the rider as the "nearest creature" on 71-100, striking with hooves and/or bucking and rearing to get the rider off. That's fun, too.</p><p></p><p>(BTW, it's a move action, not a move-equivalent action. 3.5e dropped the term "move equivalent action.")</p></blockquote><p></p>
[QUOTE="kjenks, post: 2972940, member: 12892"] The Ride skill description says you must make a Ride check if YOU are damaged: SRD === Stay in Saddle: You can react instantly to try to avoid falling when your mount rears or bolts unexpectedly or when you take damage. This usage does not take an action. === It's an easy DC 5, so you don't even need to roll if you have Ride +4 or more. You can take a full-round action on a non-war-trained mount; you just can't control it in battle. This isn't terrible for an archer or spellcaster since an uncontrolled horse will likely move to a safer place or just stand still, and either one is pretty good. A fun and easy way for a DM to figure out what an uncontrolled mount does each round is to roll on the chart in the Confusion spell. That's not a bad approximation of how a skittish, untrained, uncontrolled horse might act in a combat situation. SRD === d% Behavior 01–10 Attack caster with melee or ranged weapons (or close with caster if attack is not possible). 11–20 Act normally. 21–50 Do nothing but babble incoherently. 51–70 Flee away from caster at top possible speed. 71–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject’s self). === Change "caster" to "bad thing that scares horsie in combat" and change "familiar" to "rider" so we don't have horses trying to step on their riders. Or let the horse choose the rider as the "nearest creature" on 71-100, striking with hooves and/or bucking and rearing to get the rider off. That's fun, too. (BTW, it's a move action, not a move-equivalent action. 3.5e dropped the term "move equivalent action.") [/QUOTE]
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