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Help me understand quests
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<blockquote data-quote="Zinovia" data-source="post: 4850592" data-attributes="member: 57373"><p>I use quests in a more freeform manner than suggested in the DMG. When awarding xp for a session, I will go over in my mind the list of goals the PC's accomplished that session. Did they finally get the MacGuffin to the Holy High Cleric for safekeeping after defending it from the Bad Guys for the past 6 sessions? If so, that's a major quest reward. Did they find the lost ocelot that Lady Sacharina the Sweet posted a reward for? Minor quest. </p><p></p><p>Essentially I reward xp for a minor quest if it is a problem that can be resolved relatively easily or quickly, or if it's just a secondary goal, and not the main thing they are working towards. Major quest rewards are for when they accomplish something difficult that usually takes multiple sessions to resolve, or else is the main focus of that session. Rescuse the kidnapped Lord Nob, and escort him safely out of the hobgoblin fortress would be a major quest. </p><p></p><p>I don't personally like quest cards, but your group may. Those are just an index card with information on what the group is supposed to accomplish, and who asked the players to do the task. They can help to remind the players what all their various "missions" are. Mine take pretty good notes, so it's not really needed. </p><p></p><p>So from the brief look I took at your adventure, I'd say dealing with the "sick" forge is a minor quest. It was over in essentially one fight. Making progress towards figuring out what's happening to the magic is a major quest - even if they don't get all the pieces yet.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 4850592, member: 57373"] I use quests in a more freeform manner than suggested in the DMG. When awarding xp for a session, I will go over in my mind the list of goals the PC's accomplished that session. Did they finally get the MacGuffin to the Holy High Cleric for safekeeping after defending it from the Bad Guys for the past 6 sessions? If so, that's a major quest reward. Did they find the lost ocelot that Lady Sacharina the Sweet posted a reward for? Minor quest. Essentially I reward xp for a minor quest if it is a problem that can be resolved relatively easily or quickly, or if it's just a secondary goal, and not the main thing they are working towards. Major quest rewards are for when they accomplish something difficult that usually takes multiple sessions to resolve, or else is the main focus of that session. Rescuse the kidnapped Lord Nob, and escort him safely out of the hobgoblin fortress would be a major quest. I don't personally like quest cards, but your group may. Those are just an index card with information on what the group is supposed to accomplish, and who asked the players to do the task. They can help to remind the players what all their various "missions" are. Mine take pretty good notes, so it's not really needed. So from the brief look I took at your adventure, I'd say dealing with the "sick" forge is a minor quest. It was over in essentially one fight. Making progress towards figuring out what's happening to the magic is a major quest - even if they don't get all the pieces yet. [/QUOTE]
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Help me understand quests
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