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Help me understand the Artificer's crafting and use of items
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<blockquote data-quote="Rel" data-source="post: 2021573" data-attributes="member: 99"><p>I'm trying to make sure I understand the rules here. Do I have this right?:</p><p></p><p>So you want to make a scroll of Cure Light Wounds. This means that you need to make a Use Magic Device check to Emulate Spell Ability for the casting of a 1st level spell, which requires a UMD check agains DC 21 (20+Caster Level). This check uses your base UMD skill. But the rules also say that if you fail this check then you get one more try just before you finish the item, even if you've already made a check the same day. So, by my reading, you get two chances at this. If you make either of them then you successfully emulate the spell well enough to get it down on paper. If you fail both then you lose the time, gold and XP and have to start over again.</p><p></p><p>Assuming that you've successfully done it then you now have your Scroll of Cure Light Wounds (Caster Level 1) that heals 1d8+1 damage. Now let's suppose that you want to activate it:</p><p></p><p>First you don't have it on your class Spell List (since you don't have one) so you need to Emulate Spell Ability again (DC 21). But you also need to check to see if your ability score is high enough to allow the casting of the spell. In this case a Cleric would need a Wisdom score of 11 to cast that spell (10+Spell Level). If you've already got an 11 Wis then you can disregard this. If not then the DC for that is 26 (15+the Score you're trying to Emulate). But here you get to add your UMD skill plus 2 since this is a scroll and you have Scribe Scroll. And you can further add +2 for having 5 ranks of Spellcraft and another +2 for 5 ranks of Decipher Script if you have them.</p><p></p><p>So since the higher DC is 26 then you roll against that and if you make it then the spell goes off properly. If you don't then it doesn't work but the Scroll is still fine and if you fail by 10 or more then you suffer a Mishap.</p><p></p><p>Did I get that right?</p></blockquote><p></p>
[QUOTE="Rel, post: 2021573, member: 99"] I'm trying to make sure I understand the rules here. Do I have this right?: So you want to make a scroll of Cure Light Wounds. This means that you need to make a Use Magic Device check to Emulate Spell Ability for the casting of a 1st level spell, which requires a UMD check agains DC 21 (20+Caster Level). This check uses your base UMD skill. But the rules also say that if you fail this check then you get one more try just before you finish the item, even if you've already made a check the same day. So, by my reading, you get two chances at this. If you make either of them then you successfully emulate the spell well enough to get it down on paper. If you fail both then you lose the time, gold and XP and have to start over again. Assuming that you've successfully done it then you now have your Scroll of Cure Light Wounds (Caster Level 1) that heals 1d8+1 damage. Now let's suppose that you want to activate it: First you don't have it on your class Spell List (since you don't have one) so you need to Emulate Spell Ability again (DC 21). But you also need to check to see if your ability score is high enough to allow the casting of the spell. In this case a Cleric would need a Wisdom score of 11 to cast that spell (10+Spell Level). If you've already got an 11 Wis then you can disregard this. If not then the DC for that is 26 (15+the Score you're trying to Emulate). But here you get to add your UMD skill plus 2 since this is a scroll and you have Scribe Scroll. And you can further add +2 for having 5 ranks of Spellcraft and another +2 for 5 ranks of Decipher Script if you have them. So since the higher DC is 26 then you roll against that and if you make it then the spell goes off properly. If you don't then it doesn't work but the Scroll is still fine and if you fail by 10 or more then you suffer a Mishap. Did I get that right? [/QUOTE]
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