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Help me understand the Artificer's crafting and use of items
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<blockquote data-quote="Henry" data-source="post: 2022535" data-attributes="member: 158"><p>Yeah, I was referring to the casting. The creation part you've got down pat - and NICE CALL about the second check. I totally missed that, and for some reason only assumed it applied to items with a multi-day creation time. </p><p></p><p></p><p></p><p>For example, an artificer only needs to be 5th level to make a flame strike scroll, and have a have a 14 WIS to cast it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Quick note - I had a player who created an item in-game that boosted his UMD checks by +10, because he complained about the concern of blowing his checks 40% of the time. I let him do this, and I have to say --- DO NOT LET YOUR PLAYERS DO THIS. Even at 10,000 gp cost, it is the most abusive item he owns, because combined with his other bonuses he never fails a check. It's only by ensuring that there were no item creators in Sharn above 11th level that I curbed his search of items disproportionately powerful to use.</p></blockquote><p></p>
[QUOTE="Henry, post: 2022535, member: 158"] Yeah, I was referring to the casting. The creation part you've got down pat - and NICE CALL about the second check. I totally missed that, and for some reason only assumed it applied to items with a multi-day creation time. For example, an artificer only needs to be 5th level to make a flame strike scroll, and have a have a 14 WIS to cast it. :) Quick note - I had a player who created an item in-game that boosted his UMD checks by +10, because he complained about the concern of blowing his checks 40% of the time. I let him do this, and I have to say --- DO NOT LET YOUR PLAYERS DO THIS. Even at 10,000 gp cost, it is the most abusive item he owns, because combined with his other bonuses he never fails a check. It's only by ensuring that there were no item creators in Sharn above 11th level that I curbed his search of items disproportionately powerful to use. [/QUOTE]
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