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Help me understand the Artificer's crafting and use of items
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 2022724" data-attributes="member: 23094"><p>The creator of a magic item is the person who sets the caster level of an item as well as the person who pays the XP cost. They are also the person who sets whether certain items (like scrolls) are divine, arcane, or artificial. ( <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ) Note that "bardish" is not a separate category from arcane.</p><p></p><p>Everything else about an item comes down to prerequisites. Specifically:</p><p></p><p></p><p></p><p>And:</p><p></p><p></p><p></p><p>The proper item creation feat is a prerequisite, just like any other aspect of the item. Thus, a vanilla magic sword requires the Craft Magic Arms and Armor feat, a caster level of 3x the Enhancement bonus, and a masterwork sword.</p><p></p><p>A Cleric 6 can provide the caster level requirement for a +2 sword, so long as he is working with someone who knows the CMAA feat. If he does provide the caster level, he is the item's creator. </p><p></p><p></p><p></p><p>So, for any given scroll, the prerequisites are Scribe Scroll and the spell to be scribed. Generally, the same person who knows the spell is doing the scribing, so the issue never comes up.</p><p></p><p>In the event that duties are going to be shared, however, one character needs to be designated as the creator. The creator is responsible for paying the GP and XP costs to create the item, as well as for setting the caster level of the item.</p><p></p><p>For instance, take a scroll of Cure Light Wounds. It has two prerequisites: Scribe Scroll, <em>cure light wounds</em></p><p></p><p>We have a Wizard 3 helping a Cleric 2 to scribe it. Either the Wizard or the Cleric may be designated as the creator.</p><p></p><p>If it is the Wizard, the caster level may be set between 1 and 3 (the Wizard's max), and he will be charged (1 * CL) experience points. The scroll, when finished, will be an Arcane scroll of Cure Light Wounds - useless to the Wizard and the Cleric, but usable by any bard.</p><p></p><p>If it is the Cleric, the caster level may be set between 1 and 2 (the Cleric's max), and he will be charged (1 * CL) experience points. The scroll, when finished, will be a Divine scroll of Cure Light Wounds - useless to the Wizard, but usable by any Cleric.</p><p></p><p>Instead of the Wizard 3, we now have an Artificer 3 helping the Cleric. If the Cleric is the creator, the same rules as above apply.</p><p></p><p>If, instead, the Artificer is the creator, the caster level may be set between 1 and 3 (the Artificer's max CL when creating items - he only counts as CL 5 when meeting prerequisites*), and he is charged (1 * CL) experience points. The scroll, when finished, will be neither Arcane nor Divine, and so will only be useful to another character with UMD. Note, however, that since the Cleric is providing the Cure Light Wounds prerequisite, the Artificer need not make UMD checks to emulate the spell.</p><p></p><p>* - Note: This is one aspect of the rules I'm not entirely clear on, since I don't have the ECS with me at work. You'll want to look at the text before accepting the above as gospel ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Also note, that when spreading the XP loss around the party, it's usually impossible to shift some of that loss onto the Fighters and Rogues, etc. They all have a caster level of 0, and most magic items cannot be created with a caster level of 0.</p><p></p><p>There are also some items - like the Cloak of Elvenkind (creator must be an elf) and Boots of Striding and Springing (creator must have 5 ranks in the Jump skill) - that force the creator to meet certain prerequisites, which cannot be met with the aid of another.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 2022724, member: 23094"] The creator of a magic item is the person who sets the caster level of an item as well as the person who pays the XP cost. They are also the person who sets whether certain items (like scrolls) are divine, arcane, or artificial. ( :D ) Note that "bardish" is not a separate category from arcane. Everything else about an item comes down to prerequisites. Specifically: And: The proper item creation feat is a prerequisite, just like any other aspect of the item. Thus, a vanilla magic sword requires the Craft Magic Arms and Armor feat, a caster level of 3x the Enhancement bonus, and a masterwork sword. A Cleric 6 can provide the caster level requirement for a +2 sword, so long as he is working with someone who knows the CMAA feat. If he does provide the caster level, he is the item's creator. So, for any given scroll, the prerequisites are Scribe Scroll and the spell to be scribed. Generally, the same person who knows the spell is doing the scribing, so the issue never comes up. In the event that duties are going to be shared, however, one character needs to be designated as the creator. The creator is responsible for paying the GP and XP costs to create the item, as well as for setting the caster level of the item. For instance, take a scroll of Cure Light Wounds. It has two prerequisites: Scribe Scroll, [i]cure light wounds[/i] We have a Wizard 3 helping a Cleric 2 to scribe it. Either the Wizard or the Cleric may be designated as the creator. If it is the Wizard, the caster level may be set between 1 and 3 (the Wizard's max), and he will be charged (1 * CL) experience points. The scroll, when finished, will be an Arcane scroll of Cure Light Wounds - useless to the Wizard and the Cleric, but usable by any bard. If it is the Cleric, the caster level may be set between 1 and 2 (the Cleric's max), and he will be charged (1 * CL) experience points. The scroll, when finished, will be a Divine scroll of Cure Light Wounds - useless to the Wizard, but usable by any Cleric. Instead of the Wizard 3, we now have an Artificer 3 helping the Cleric. If the Cleric is the creator, the same rules as above apply. If, instead, the Artificer is the creator, the caster level may be set between 1 and 3 (the Artificer's max CL when creating items - he only counts as CL 5 when meeting prerequisites*), and he is charged (1 * CL) experience points. The scroll, when finished, will be neither Arcane nor Divine, and so will only be useful to another character with UMD. Note, however, that since the Cleric is providing the Cure Light Wounds prerequisite, the Artificer need not make UMD checks to emulate the spell. * - Note: This is one aspect of the rules I'm not entirely clear on, since I don't have the ECS with me at work. You'll want to look at the text before accepting the above as gospel ... ;) Also note, that when spreading the XP loss around the party, it's usually impossible to shift some of that loss onto the Fighters and Rogues, etc. They all have a caster level of 0, and most magic items cannot be created with a caster level of 0. There are also some items - like the Cloak of Elvenkind (creator must be an elf) and Boots of Striding and Springing (creator must have 5 ranks in the Jump skill) - that force the creator to meet certain prerequisites, which cannot be met with the aid of another. [/QUOTE]
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